-- 任务配置数据开始----------------------------- main_id = 72144 sub_ids = { 7214401, 7214410, 7214411, 7214413, 7214403, 7214404, 7214405, 7214406, 7214407, 7214408, 7214412, 7214414, 7214409, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7214401"] = { }, ["7214403"] = { }, ["7214404"] = { npcs = { { id = 20260, alias = "Npc20260", script = "Actor/Npc/TempNPC", pos = "Q72144ASCamp", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214405"] = { }, ["7214406"] = { }, ["7214407"] = { }, ["7214408"] = { }, ["7214409"] = { }, ["7214410"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHSeaside", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214411"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHSeaside", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214412"] = { npcs = { { id = 20082, alias = "NPC20082", script = "Actor/Npc/TempNPC", pos = "Q7214407Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214413"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHSeaside", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214414"] = { npcs = { { id = 20082, alias = "NPC20082", script = "Actor/Npc/TempNPC", pos = "Q7214407Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7214401"] = { npcs = { { id = 20260, alias = "Npc20260", script = "Actor/Npc/TempNPC", pos = "Q72144ASCamp", scene_id = 3, room_id = 0, data_index = 1, }, { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHSeaside", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7214403"] = { npcs = { { id = 20260, alias = "Npc20260", script = "Actor/Npc/TempNPC", pos = "Q72144ASCamp", scene_id = 3, room_id = 0, data_index = 1, }, { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHCamp", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7214404"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214405"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214406"] = { npcs = { { id = 20082, alias = "NPC20082", script = "Actor/Npc/TempNPC", pos = "Q7214406Yaner", scene_id = 3, room_id = 0, data_index = 1, }, { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7214407"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214408"] = { npcs = { { id = 20082, alias = "NPC20082", script = "Actor/Npc/TempNPC", pos = "Q7214407Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7214409"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214410"] = { npcs = { { id = 20260, alias = "Npc20260", script = "Actor/Npc/TempNPC", pos = "Q72144ASCamp", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214411"] = { npcs = { { id = 20260, alias = "Npc20260", script = "Actor/Npc/TempNPC", pos = "Q72144ASCamp", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214412"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214413"] = { npcs = { { id = 20260, alias = "Npc20260", script = "Actor/Npc/TempNPC", pos = "Q72144ASCamp", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7214414"] = { npcs = { { id = 308801, alias = "Npc308801", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q72144GHFinal", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>