-- 任务配置数据开始----------------------------- main_id = 40031 sub_ids = { 4003101, 4003102, 4003103, 4003110, 4003109, 4003104, 4003105, 4003106, 4003107, 4003108, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4003101"] = { }, ["4003102"] = { }, ["4003103"] = { }, ["4003104"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40031Longer02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003105"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40031Longer02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003106"] = { }, ["4003107"] = { }, ["4003108"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4003101"] = { }, ["4003102"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40031Longer01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003103"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40031Longer02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003104"] = { }, ["4003105"] = { }, ["4003106"] = { }, ["4003107"] = { transmit_points = { { point_id = 4003107, scene_id = 3, pos = "Q40031Player03", }, }, }, ["4003108"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40031Longer03", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003109"] = { }, ["4003110"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>