-- 任务配置数据开始----------------------------- main_id = 19045 sub_ids = { 1904501, 1904502, 1904503, 1904504, 1904519, 1904505, 1904516, 1904506, 1904507, 1904508, 1904509, 1904510, 1904511, 1904513, 1904520, 1904521, 1904515, 1904522, 1904512, 1904514, 1904517, 1904518, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "100740", }, }, }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = { { "100740", }, }, QUEST_EXEC_REFRESH_GROUP_SUITE = { { "20036", "220036005,2", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1904501"] = { }, ["1904502"] = { }, ["1904503"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett1", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904504"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett2", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904505"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett3", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904506"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett3", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904507"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett4", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904508"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett4", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904509"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett4", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904510"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett4", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904511"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett8", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904514"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904515"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904516"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett3", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904517"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904518"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett7", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1904501"] = { }, ["1904502"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett1", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904503"] = { }, ["1904504"] = { }, ["1904505"] = { }, ["1904506"] = { }, ["1904507"] = { }, ["1904508"] = { }, ["1904509"] = { }, ["1904510"] = { }, ["1904511"] = { }, ["1904512"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904513"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904514"] = { }, ["1904515"] = { }, ["1904516"] = { }, ["1904517"] = { }, ["1904518"] = { }, ["1904519"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett2", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904520"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904521"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, ["1904522"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19045Bennett6", scene_id = 20036, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>