-- 任务配置数据开始----------------------------- main_id = 12012 sub_ids = { 1201201, 1201208, 1201209, 1201202, 1201204, 1201205, 1201206, 1201207, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1201201"] = { }, ["1201202"] = { npcs = { { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1201204"] = { npcs = { { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1201205"] = { npcs = { { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12053, alias = "Npc12053", script = "Actor/Npc/TempNPC", pos = "Q12012_Satoru_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1201206"] = { npcs = { { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1201208"] = { }, ["1201209"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1201201"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12012_Yoimiya_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3035, alias = "Npc3035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 4, }, { id = 3036, alias = "Npc3036", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 5, }, { id = 3037, alias = "Npc3037", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 6, }, { id = 3066, alias = "Npc3066", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 7, }, }, }, ["1201202"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12012_Yoimiya_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1201204"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12012_Yoimiya_Satoru_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12053, alias = "Npc12053", script = "Actor/Npc/TempNPC", pos = "Q12012_Satoru_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3170, alias = "Npc3170", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Satoru_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1201205"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12012_Yoimiya_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3170, alias = "Npc3170", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Satoru_Pos", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1201206"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3035, alias = "Npc3035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12052, alias = "Npc12052", script = "Actor/Npc/TempNPC", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 12027, alias = "Npc12027", script = "Actor/Npc/TempNPC", pos = "Q12013_Childrens_1_Pos", scene_id = 3, room_id = 0, data_index = 4, }, { id = 12028, alias = "Npc12028", script = "Actor/Npc/TempNPC", pos = "Q12013_Childrens_2_Pos", scene_id = 3, room_id = 0, data_index = 5, }, { id = 12029, alias = "Npc12029", script = "Actor/Npc/TempNPC", pos = "Q12013_Childrens_3_Pos", scene_id = 3, room_id = 0, data_index = 6, }, { id = 3036, alias = "Npc3036", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 7, }, { id = 3037, alias = "Npc3037", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 8, }, { id = 3066, alias = "Npc3066", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 9, }, }, }, ["1201207"] = { }, ["1201208"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12012_Yoimiya_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3035, alias = "Npc3035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 4, }, { id = 3036, alias = "Npc3036", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 5, }, { id = 3037, alias = "Npc3037", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 6, }, { id = 3066, alias = "Npc3066", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 7, }, }, }, ["1201209"] = { npcs = { { id = 1035, alias = "Npc1035", script = "Actor/Npc/TempNPC", pos = "Q12012_Yoimiya_Home_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12030, alias = "Npc12030", script = "Actor/Npc/TempNPC", pos = "Q12012_Obachin_Home_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3094, alias = "Npc3094", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12012_Ojichin_Home_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3035, alias = "Npc3035", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 4, }, { id = 3036, alias = "Npc3036", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 5, }, { id = 3037, alias = "Npc3037", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 6, }, { id = 3066, alias = "Npc3066", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos", scene_id = 3, room_id = 0, data_index = 7, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>