-- 任务配置数据开始----------------------------- main_id = 11023 sub_ids = { 1102314, 1102301, 1102302, 1102303, 1102304, 1102305, 1102306, 1102307, 1102308, 1102312, 1102309, 1102313, 1102310, 1102311, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102301"] = { }, ["1102302"] = { }, ["1102303"] = { }, ["1102304"] = { }, ["1102305"] = { }, ["1102306"] = { }, ["1102307"] = { }, ["1102308"] = { }, ["1102309"] = { }, ["1102310"] = { }, ["1102311"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102301"] = { }, ["1102302"] = { }, ["1102303"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "SaltBowlZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "SaltBowlYuren", scene_id = 1056, room_id = 0, data_index = 2, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "SaltBowlGirl", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102304"] = { }, ["1102305"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "SaltRulerZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "SaltRulerYuren", scene_id = 1056, room_id = 0, data_index = 2, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "SaltRulerGirl", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102306"] = { }, ["1102307"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "SaltRulerZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "SaltRulerYuren", scene_id = 1056, room_id = 0, data_index = 2, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "SaltRulerGirl", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102308"] = { }, ["1102309"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "BrokenBladeZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "BrokenBladeGril", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, ["1102310"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "EndGateZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "EndGateGirl1", scene_id = 1056, room_id = 0, data_index = 2, }, }, }, ["1102311"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "EndRoomZL", scene_id = 1056, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "EndRoomGirl1", scene_id = 1056, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>