-- 任务配置数据开始----------------------------- main_id = 11020 sub_ids = { 1102001, 1102002, 1102003, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102001"] = { }, ["1102002"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10308, alias = "Npc10308", script = "Actor/Npc/TempNPC", pos = "Q11020NPC2", scene_id = 3, room_id = 0, data_index = 3, }, { id = 10309, alias = "Npc10309", script = "Actor/Npc/TempNPC", pos = "Q11020NPC1", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1102003"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102001"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10308, alias = "Npc10308", script = "Actor/Npc/TempNPC", pos = "Q11020NPC2", scene_id = 3, room_id = 0, data_index = 4, }, { id = 10309, alias = "Npc10309", script = "Actor/Npc/TempNPC", pos = "Q11020NPC1", scene_id = 3, room_id = 0, data_index = 5, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1102002"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10308, alias = "Npc10308", script = "Actor/Npc/TempNPC", pos = "Q11020NPC2", scene_id = 3, room_id = 0, data_index = 4, }, { id = 10309, alias = "Npc10309", script = "Actor/Npc/TempNPC", pos = "Q11020NPC1", scene_id = 3, room_id = 0, data_index = 5, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl1", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1102003"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11020ZL2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11020Girl2", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "Q11020Yuren2", scene_id = 3, room_id = 0, data_index = 3, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>