-- 任务配置数据开始----------------------------- main_id = 10120 sub_ids = { 1012001, 1012002, 1012003, 1012004, 1012005, 1012006, 1012007, 1012008, 1012009, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1012001"] = { }, ["1012002"] = { npcs = { { id = 1006, alias = "Qin", script = "Actor/Quest/Q411/Qin", pos = "Q10120_QIN", scene_id = 1004, room_id = 100402, data_index = 1, }, }, }, ["1012003"] = { npcs = { { id = 1421, alias = "Npc1421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_michelle", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10423, alias = "Npc10423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_Noble", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1012004"] = { }, ["1012006"] = { }, ["1012009"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1012001"] = { npcs = { { id = 1006, alias = "Qin", script = "Actor/Quest/Q411/Qin", pos = "Q10120_QIN", scene_id = 1004, room_id = 100402, data_index = 1, }, }, }, ["1012002"] = { npcs = { { id = 1421, alias = "Npc1421", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_michelle", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10423, alias = "Npc10423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q10120_Noble", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1012003"] = { }, ["1012004"] = { npcs = { { id = 1002, alias = "Ambor", script = "Actor/Quest/Q301/Ambor301", pos = "Q10120_anbor", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012005"] = { npcs = { { id = 1002, alias = "Ambor", script = "Actor/Quest/Q301/Ambor301", pos = "Q10120_anbor", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012006"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012007"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012008"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1012009"] = { npcs = { { id = 1029, alias = "Npc1029", script = "Actor/Npc/TempNPC", pos = "Q10120_youla", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>