package constant const ( // 消耗耐力 STAMINA_COST_CLIMBING_BASE int32 = -100 // 缓慢攀爬基数 STAMINA_COST_CLIMB_START int32 = -500 // 攀爬开始 STAMINA_COST_CLIMB_JUMP int32 = -2500 // 攀爬跳跃 STAMINA_COST_DASH int32 = -360 // 快速跑步 STAMINA_COST_FLY int32 = -60 // 滑翔 STAMINA_COST_SPRINT int32 = -1800 // 冲刺 STAMINA_COST_SWIM_DASH_START int32 = -200 // 快速游泳开始 STAMINA_COST_SWIM_DASH int32 = -204 // 快速游泳 STAMINA_COST_SWIMMING int32 = -400 // 缓慢游泳 // 恢复耐力 STAMINA_COST_POWERED_FLY int32 = 500 // 滑翔加速(风圈等) STAMINA_COST_RUN int32 = 500 // 正常跑步 STAMINA_COST_STANDBY int32 = 500 // 站立 STAMINA_COST_WALK int32 = 500 // 走路 // 载具浪船 STAMINA_COST_SKIFF_DASH int32 = -204 // 浪船加速 STAMINA_COST_SKIFF_NORMAL int32 = 500 // 浪船正常移动 (回复耐力) STAMINA_COST_POWERED_SKIFF int32 = 500 // 浪船加速(风圈等) (回复耐力) STAMINA_COST_IN_SKIFF int32 = 500 // 处于浪船中回复角色耐力 (回复耐力) STAMINA_COST_SKIFF_NOBODY int32 = 500 // 浪船无人时回复载具耐力 (回复耐力) // 武器消耗默认值 STAMINA_COST_FIGHT_SWORD_ONE_HAND int32 = -2000 // 单手剑 STAMINA_COST_FIGHT_POLE int32 = -2500 // 长枪 STAMINA_COST_FIGHT_CATALYST int32 = -5000 // 法器 STAMINA_COST_FIGHT_CLAYMORE_PER int32 = -4000 // 双手剑 (每秒消耗) )