package constant const ( // 虚拟物品 ITEM_ID_HCOIN uint32 = 201 // 原石 ITEM_ID_SCOIN uint32 = 202 // 摩拉 ITEM_ID_MCOIN uint32 = 203 // 创世结晶 ITEM_ID_RESIN uint32 = 106 // 树脂 ITEM_ID_LEGENDARY_KEY uint32 = 207 // 传说任务钥匙 ITEM_ID_HOME_COIN uint32 = 204 // 洞天宝钱 ITEM_ID_PLAYER_EXP uint32 = 102 // 冒险阅历 // 武器强化物品 ITEM_ID_WEAPON_UPGRADE_MAGIC uint32 = 104013 // 精锻用魔矿 ITEM_ID_WEAPON_UPGRADE_GOOD uint32 = 104012 // 精锻用良矿 ITEM_ID_WEAPON_UPGRADE_MOTLEY uint32 = 104011 // 精锻用杂矿 ) // 虚拟物品对应玩家的属性 var VIRTUAL_ITEM_PROP map[uint32]uint16 // 武器强化返还材料列表 var WEAPON_UPGRADE_MATERIAL []uint32 func init() { VIRTUAL_ITEM_PROP = map[uint32]uint16{ ITEM_ID_HCOIN: PLAYER_PROP_PLAYER_HCOIN, ITEM_ID_SCOIN: PLAYER_PROP_PLAYER_SCOIN, ITEM_ID_MCOIN: PLAYER_PROP_PLAYER_MCOIN, ITEM_ID_RESIN: PLAYER_PROP_PLAYER_RESIN, ITEM_ID_LEGENDARY_KEY: PLAYER_PROP_PLAYER_LEGENDARY_KEY, ITEM_ID_HOME_COIN: PLAYER_PROP_PLAYER_HOME_COIN, ITEM_ID_PLAYER_EXP: PLAYER_PROP_PLAYER_EXP, } WEAPON_UPGRADE_MATERIAL = []uint32{ ITEM_ID_WEAPON_UPGRADE_MAGIC, ITEM_ID_WEAPON_UPGRADE_GOOD, ITEM_ID_WEAPON_UPGRADE_MOTLEY, } }