package game import ( "strconv" gdc "hk4e/gs/config" "hk4e/gs/constant" "hk4e/gs/model" "hk4e/pkg/logger" "hk4e/protocol/cmd" "hk4e/protocol/proto" pb "google.golang.org/protobuf/proto" ) func (g *GameManager) SceneTransToPointReq(player *model.Player, payloadMsg pb.Message) { logger.Debug("user get scene trans to point, uid: %v", player.PlayerID) req := payloadMsg.(*proto.SceneTransToPointReq) transPointId := strconv.Itoa(int(req.SceneId)) + "_" + strconv.Itoa(int(req.PointId)) transPointConfig, exist := gdc.CONF.ScenePointEntries[transPointId] if !exist { g.CommonRetError(cmd.SceneTransToPointRsp, player, &proto.SceneTransToPointRsp{}) return } // 传送玩家 sceneId := req.SceneId transPos := transPointConfig.PointData.TranPos pos := &model.Vector{ X: transPos.X, Y: transPos.Y, Z: transPos.Z, } g.TeleportPlayer(player, sceneId, pos) sceneTransToPointRsp := &proto.SceneTransToPointRsp{ Retcode: 0, PointId: req.PointId, SceneId: req.SceneId, } g.SendMsg(cmd.SceneTransToPointRsp, player.PlayerID, player.ClientSeq, sceneTransToPointRsp) } func (g *GameManager) MarkMapReq(player *model.Player, payloadMsg pb.Message) { logger.Debug("user mark map, uid: %v", player.PlayerID) req := payloadMsg.(*proto.MarkMapReq) operation := req.Op if operation == proto.MarkMapReq_OPERATION_ADD { logger.Debug("user mark type: %v", req.Mark.PointType) if req.Mark.PointType == proto.MapMarkPointType_MAP_MARK_POINT_TYPE_NPC { posYInt, err := strconv.ParseInt(req.Mark.Name, 10, 64) if err != nil { logger.Error("parse pos y error: %v", err) posYInt = 300 } // 传送玩家 pos := &model.Vector{ X: float64(req.Mark.Pos.X), Y: float64(posYInt), Z: float64(req.Mark.Pos.Z), } g.TeleportPlayer(player, req.Mark.SceneId, pos) } } } // TeleportPlayer 传送玩家至地图上的某个位置 func (g *GameManager) TeleportPlayer(player *model.Player, sceneId uint32, pos *model.Vector) { // 传送玩家 newSceneId := sceneId oldSceneId := player.SceneId oldPos := &model.Vector{ X: player.Pos.X, Y: player.Pos.Y, Z: player.Pos.Z, } jumpScene := false if newSceneId != oldSceneId { jumpScene = true } world := WORLD_MANAGER.GetWorldByID(player.WorldId) oldScene := world.GetSceneById(oldSceneId) activeAvatarId := world.GetPlayerActiveAvatarId(player) g.RemoveSceneEntityNotifyBroadcast(oldScene, proto.VisionType_VISION_TYPE_REMOVE, []uint32{world.GetPlayerWorldAvatarEntityId(player, activeAvatarId)}) if jumpScene { delTeamEntityNotify := g.PacketDelTeamEntityNotify(oldScene, player) g.SendMsg(cmd.DelTeamEntityNotify, player.PlayerID, player.ClientSeq, delTeamEntityNotify) oldScene.RemovePlayer(player) newScene := world.GetSceneById(newSceneId) newScene.AddPlayer(player) } player.Pos.X = pos.X player.Pos.Y = pos.Y player.Pos.Z = pos.Z player.SceneId = newSceneId player.SceneLoadState = model.SceneNone var enterType proto.EnterType if jumpScene { logger.Debug("player jump scene, scene: %v, pos: %v", player.SceneId, player.Pos) enterType = proto.EnterType_ENTER_TYPE_JUMP } else { logger.Debug("player goto scene, scene: %v, pos: %v", player.SceneId, player.Pos) enterType = proto.EnterType_ENTER_TYPE_GOTO } playerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyTp(player, enterType, uint32(constant.EnterReasonConst.TransPoint), oldSceneId, oldPos) g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, playerEnterSceneNotify) } func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg pb.Message) { logger.Debug("user pathfinding enter scene, uid: %v", player.PlayerID) g.SendMsg(cmd.PathfindingEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.PathfindingEnterSceneRsp)) } func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) { logger.Debug("user query path, uid: %v", player.PlayerID) req := payloadMsg.(*proto.QueryPathReq) queryPathRsp := &proto.QueryPathRsp{ Corners: []*proto.Vector{req.DestinationPos[0]}, QueryId: req.QueryId, QueryStatus: proto.QueryPathRsp_PATH_STATUS_TYPE_SUCC, } g.SendMsg(cmd.QueryPathRsp, player.PlayerID, player.ClientSeq, queryPathRsp) } func (g *GameManager) GetScenePointReq(player *model.Player, payloadMsg pb.Message) { logger.Debug("user get scene point, uid: %v", player.PlayerID) req := payloadMsg.(*proto.GetScenePointReq) if req.SceneId != 3 { getScenePointRsp := &proto.GetScenePointRsp{ SceneId: req.SceneId, } g.SendMsg(cmd.GetScenePointRsp, player.PlayerID, player.ClientSeq, getScenePointRsp) return } getScenePointRsp := &proto.GetScenePointRsp{ SceneId: 3, UnlockAreaList: []uint32{12, 11, 19, 28, 5, 1, 24, 10, 21, 2, 7, 18, 3, 26, 6, 17, 22, 20, 9, 14, 16, 8, 13, 4, 27, 23}, UnlockedPointList: []uint32{553, 155, 58, 257, 38, 135, 528, 329, 13, 212, 401, 3, 600, 545, 589, 180, 416, 7, 615, 206, 400, 599, 114, 12, 211, 104, 502, 93, 325, 540, 131, 320, 519, 121, 616, 218, 606, 197, 208, 703, 305, 499, 254, 652, 60, 458, 282, 691, 167, 366, 323, 32, 319, 222, 181, 380, 612, 234, 433, 391, 488, 79, 338, 139, 241, 42, 57, 256, 154, 353, 588, 491, 82, 209, 10, 500, 91, 301, 489, 4, 392, 536, 127, 337, 605, 8, 487, 78, 228, 626, 598, 1, 200, 137, 336, 535, 382, 310, 509, 100, 498, 14, 213, 625, 361, 471, 674, 475, 603, 6, 205, 485, 76, 77, 486, 359, 165, 364, 317, 271, 384, 72, 481, 253, 156, 350, 45, 244, 516, 107, 306, 296, 97, 162, 571, 495, 86, 44, 248, 646, 539, 221, 22, 318, 706, 308, 507, 103, 302, 258, 442, 33, 324, 393, 61, 255, 655, 246, 385, 73, 482, 551, 153, 363, 35, 444, 245, 439, 251, 445, 36, 235, 15, 424, 225, 214, 623, 327, 537, 128, 542, 133, 332, 322, 31, 20, 429, 432, 443, 34, 59, 468, 604, 405, 515, 316, 117, 321, 122, 249, 459, 50, 29, 438, 40, 330, 116, 326, 503, 304, 514, 105, 550, 351, 152, 586, 387, 250, 541, 328, 236, 435, 247, 48, 37, 446, 538, 339, 11, 210, 476, 379, 671, 477, 676, 242, 168, 577, 378, 383, 81, 490, 501, 92, 331, 543, 252, 87, 496, 463, 307, 484, 75, 505, 96, 534, 555, 146, 462, 365, 381, 182, 166, 575, 69, 478, 494, 85, 74, 483, 368, 465, 386, 95, 84, 493, 396, 587, 5, 602, 204, 99, 497, 298, 492, 702, 293}, LockedPointList: []uint32{173, 398, 627, 223, 417, 419, 231, 278, 699, 408, 276, 229, 520, 512, 415, 113, 274, 565, 344, 436, 394, 403, 262, 430, 195, 412, 315, 233, 440, 52, 409, 334, 193, 240, 566, 469, 187, 704, 413, 346, 259, 447, 286, 102, 345, 580, 411, 129, 578, 202, 682, 294, 570, 414, 511, 622, 428, 449, 426, 238, 265, 273, 564, 467, 563, 175, 269, 457, 574, 89, 388, 291, 707, 125, 559, 268, 656, 183, 280, 267, 357, 260, 354, 451, 410, 119, 216}, HidePointList: []uint32{458, 515, 459, 514}, GroupUnlimitPointList: []uint32{221, 131, 107, 350, 50, 424, 359}, } g.SendMsg(cmd.GetScenePointRsp, player.PlayerID, player.ClientSeq, getScenePointRsp) } func (g *GameManager) GetSceneAreaReq(player *model.Player, payloadMsg pb.Message) { logger.Debug("user get scene area, uid: %v", player.PlayerID) req := payloadMsg.(*proto.GetSceneAreaReq) if req.SceneId != 3 { getSceneAreaRsp := &proto.GetSceneAreaRsp{ SceneId: req.SceneId, } g.SendMsg(cmd.GetSceneAreaRsp, player.PlayerID, player.ClientSeq, getSceneAreaRsp) return } getSceneAreaRsp := &proto.GetSceneAreaRsp{ SceneId: 3, AreaIdList: []uint32{12, 11, 19, 28, 5, 1, 24, 10, 21, 2, 7, 18, 3, 26, 6, 17, 22, 20, 9, 14, 16, 8, 13, 4, 27, 23}, CityInfoList: []*proto.CityInfo{ {CityId: 1, Level: 10}, {CityId: 2, Level: 10}, {CityId: 3, Level: 10}, {CityId: 4, Level: 10}, {CityId: 99, Level: 1}, {CityId: 100, Level: 1}, {CityId: 101, Level: 1}, {CityId: 102, Level: 1}, }, } g.SendMsg(cmd.GetSceneAreaRsp, player.PlayerID, player.ClientSeq, getSceneAreaRsp) }