syntax = "proto3"; package node.api; option go_package = "hk4e/node/api;api"; // 节点服务器注册发现服务 service Discovery { // 服务器启动注册获取appid rpc RegisterServer (RegisterServerReq) returns (RegisterServerRsp) {} // 服务器关闭取消注册 rpc CancelServer (CancelServerReq) returns (NullMsg) {} // 服务器在线心跳保持 rpc KeepaliveServer (KeepaliveServerReq) returns (NullMsg) {} // 获取负载最小的服务器的appid rpc GetServerAppId (GetServerAppIdReq) returns (GetServerAppIdRsp) {} // 获取区服密钥信息 rpc GetRegionEc2b (NullMsg) returns (RegionEc2b) {} // 获取负载最小的网关服务器的地址和端口 rpc GetGateServerAddr (GetGateServerAddrReq) returns (GateServerAddr) {} // 获取全部网关服务器信息列表 rpc GetAllGateServerInfoList (NullMsg) returns (GateServerInfoList) {} // 获取主游戏服务器的appid rpc GetMainGameServerAppId (NullMsg) returns (GetMainGameServerAppIdRsp) {} } message NullMsg { } message GetServerAppIdReq { string server_type = 1; } message GetServerAppIdRsp { string app_id = 1; } message RegisterServerReq { string server_type = 1; GateServerAddr gate_server_addr = 2; string version = 3; } message RegisterServerRsp { string app_id = 1; uint32 gs_id = 2; } message CancelServerReq { string server_type = 1; string app_id = 2; } message KeepaliveServerReq { string server_type = 1; string app_id = 2; } message GetGateServerAddrReq { string version = 1; } message GetMainGameServerAppIdRsp { string app_id = 1; } message RegionEc2b { bytes data = 1; } message GateServerAddr { string kcp_addr = 1; uint32 kcp_port = 2; string mq_addr = 3; uint32 mq_port = 4; } message GateServerInfo { string app_id = 1; string mq_addr = 2; uint32 mq_port = 3; } message GateServerInfoList { repeated GateServerInfo gate_server_info_list = 1; }