-- 任务配置数据开始----------------------------- main_id = 8001 sub_ids = { 800101, 800102, 800103, 800104, 800105, 800109, 800108, 800106, 800107, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["800101"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q8001Avatar", }, }, ["800102"] = { }, ["800103"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q8001Avatar3", }, }, ["800104"] = { }, ["800105"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q8001Avatar2", }, }, ["800106"] = { }, ["800107"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q8001Avatar4", }, }, ["800108"] = { npcs = { { id = 10919, alias = "AbyssFire", script = "Actor/Npc/TempNPC", pos = "Q8001AbyssMage", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10920, alias = "Npc10920", script = "Actor/Npc/TempNPC", pos = "Q8001AbyssMage2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["800109"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["800101"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q8001Dainsleif", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800102"] = { }, ["800103"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q8001Dainsleif2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800104"] = { }, ["800105"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q8001Dainsleif3", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800106"] = { }, ["800107"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q8001Dainsleif4", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10919, alias = "AbyssFire", script = "Actor/Npc/TempNPC", pos = "Q8001AbyssMage3", scene_id = 3, room_id = 0, data_index = 2, }, }, gadgets = { { id = 70710324, alias = "Gadget70710324", pos = "Q8001AbyssSpell", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800108"] = { npcs = { { id = 1022, alias = "Npc1022", script = "Actor/Npc/TempNPC", pos = "Q8001Dainsleif4", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["800109"] = { npcs = { { id = 10919, alias = "AbyssFire", script = "Actor/Npc/TempNPC", pos = "Q8001AbyssMage", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10920, alias = "Npc10920", script = "Actor/Npc/TempNPC", pos = "Q8001AbyssMage2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>