-- 任务配置数据开始----------------------------- main_id = 72156 sub_ids = { 7215602, 7215603, 7215604, 7215607, 7215601, 7215609, 7215610, 7215605, 7215608, 7215606, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7215602"] = { }, ["7215603"] = { }, ["7215605"] = { }, ["7215606"] = { }, ["7215608"] = { }, ["7215609"] = { }, ["7215610"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7215601"] = { }, ["7215602"] = { }, ["7215603"] = { }, ["7215604"] = { }, ["7215605"] = { }, ["7215606"] = { npcs = { { id = 3180, alias = "Npc3180", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQ72156_Yuezi", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3181, alias = "Npc3181", script = "Actor/Npc/NpcFSMBehaviour", pos = "WQ72156_Dayou", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7215607"] = { }, ["7215608"] = { }, ["7215609"] = { }, ["7215610"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>