-- 任务配置数据开始----------------------------- main_id = 71500 sub_ids = { 7150012, 7150001, 7150002, 7150003, 7150004, 7150010, 7150005, 7150009, 7150006, 7150007, 7150008, 7150011, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133103095", "", }, { "133103100", "", }, { "133103108", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7150001"] = { }, ["7150002"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150004"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150005"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150006"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150007"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150008"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150009"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150010"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150011"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150012"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7150001"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150002"] = { }, ["7150003"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q7150003", }, }, }, ["7150004"] = { }, ["7150005"] = { }, ["7150006"] = { }, ["7150007"] = { }, ["7150008"] = { }, ["7150009"] = { }, ["7150010"] = { }, ["7150011"] = { npcs = { { id = 10258, alias = "Npc10258", script = "Actor/Npc/TempNPC", pos = "Q7150001", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7150012"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>