-- 任务配置数据开始----------------------------- main_id = 70801 sub_ids = { 7080101, 7080102, 7080103, 7080104, 7080105, 7080106, 7080107, 7080108, 7080109, 7080110, 7080111, 7080112, 7080113, 7080114, 7080115, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7080101"] = { }, ["7080102"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7080101"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080102"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080103"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080104"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080105"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080106"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080107"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080108"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080109"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080110"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080111"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080112"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080113"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7080114"] = { npcs = { { id = 1437, alias = "Npc1437", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q20702_Start", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>