-- 任务配置数据开始----------------------------- main_id = 40034 sub_ids = { 4003413, 4003401, 4003402, 4003403, 4003404, 4003405, 4003406, 4003407, 4003411, 4003408, 4003412, 4003409, 4003410, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133212597", "", }, { "133212600", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4003401"] = { }, ["4003402"] = { }, ["4003403"] = { npcs = { { id = 12284, alias = "Npc12284", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4003402_N12284_321200205", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4003404"] = { npcs = { { id = 12284, alias = "Npc12284", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4003402_N12284_321200205", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["4003405"] = { }, ["4003406"] = { }, ["4003407"] = { }, ["4003408"] = { }, ["4003409"] = { }, ["4003410"] = { }, ["4003411"] = { }, ["4003412"] = { }, ["4003413"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4003401"] = { }, ["4003402"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034Longer01", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12284, alias = "Npc12284", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q4003402_N12284_321200205", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4003403"] = { }, ["4003404"] = { }, ["4003405"] = { transmit_points = { { point_id = 4003406, scene_id = 3, pos = "Q40034Player03", }, }, }, ["4003406"] = { npcs = { { id = 12287, alias = "Npc12287", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034SamuraiDog01", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 4003406, scene_id = 3, pos = "Q40034Player03", }, }, }, ["4003407"] = { npcs = { { id = 12287, alias = "Npc12287", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034SamuraiDog01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003408"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034DungeonLonger01", scene_id = 46101, room_id = 1, data_index = 1, }, { id = 12287, alias = "Npc12287", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034DungeonSamuraiDog01", scene_id = 46101, room_id = 1, data_index = 2, }, }, }, ["4003409"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034DungeonLonger01", scene_id = 46101, room_id = 1, data_index = 1, }, { id = 12287, alias = "Npc12287", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034DungeonSamuraiDog01", scene_id = 46101, room_id = 1, data_index = 2, }, }, }, ["4003410"] = { npcs = { { id = 12287, alias = "Npc12287", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034SamuraiDog03", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003411"] = { npcs = { { id = 12287, alias = "Npc12287", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q40034SamuraiDog02", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4003412"] = { }, ["4003413"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>