-- 任务配置数据开始----------------------------- main_id = 22034 sub_ids = { 2203401, 2203402, 2203403, 2203408, 2203404, 2203405, 2203409, 2203406, 2203407, 2203410, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133220257", "", }, { "133220258", "", }, { "133220259", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2203401"] = { }, ["2203402"] = { }, ["2203404"] = { }, ["2203406"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2203401"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203402"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203403"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203404"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203405"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203406"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203407"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034Longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2203408"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034CampA", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q22034TalkA", }, }, }, ["2203409"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034CampB", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q22034TalkB", }, }, }, ["2203410"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22034CampC", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q22034TalkC", }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>