-- 任务配置数据开始----------------------------- main_id = 20034 sub_ids = { 2003401, 2003402, 2003403, 2003404, 2003405, 2003406, 2003407, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133003076", "0", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2003401"] = { }, ["2003402"] = { }, ["2003405"] = { npcs = { { id = 1408, alias = "Npc1408", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2001402_N1408", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2003401"] = { npcs = { { id = 1408, alias = "Npc1408", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1408", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1405", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2003402"] = { npcs = { { id = 1408, alias = "Npc1408", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2001402_N1408", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1405", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2003403"] = { npcs = { { id = 1408, alias = "Npc1408", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1408", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1405", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2003404"] = { npcs = { { id = 1408, alias = "Npc1408", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1408", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1405", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2003405"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q2003405_N1024", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10011, alias = "Npc10011", script = "Actor/Npc/TempNPC", pos = "Q2003405_N10011", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2002001_N1405", scene_id = 3, room_id = 0, data_index = 3, }, { id = 10012, alias = "Npc10012", script = "Actor/Npc/TempNPC", pos = "Q2003405_N1408", scene_id = 3, room_id = 0, data_index = 4, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["2003406"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q2003405_N1024", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10011, alias = "Npc10011", script = "Actor/Npc/TempNPC", pos = "Q2003405_N10011", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N1405", scene_id = 3, room_id = 0, data_index = 3, }, { id = 10012, alias = "Npc10012", script = "Actor/Npc/TempNPC", pos = "Q2003405_N1408", scene_id = 3, room_id = 0, data_index = 4, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 5, }, }, }, ["2003407"] = { npcs = { { id = 1700, alias = "Npc1700", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N1405", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1405, alias = "Npc1405", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2003405_N10000005", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>