-- 任务配置数据开始----------------------------- main_id = 13021 sub_ids = { 1302101, 1302102, 1302103, 1302104, 1302105, 1302106, 1302107, 1302108, 1302109, 1302110, 1302113, 1302111, 1302112, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302101"] = { }, ["1302103"] = { }, ["1302105"] = { }, ["1302107"] = { }, ["1302109"] = { }, ["1302110"] = { }, ["1302111"] = { }, ["1302113"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302101"] = { npcs = { { id = 13007, alias = "Npc13007", script = "Actor/Npc/TempNPC", pos = "Q1302101_Q1302102_Q1302113_N13007", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302102"] = { npcs = { { id = 13007, alias = "Npc13007", script = "Actor/Npc/TempNPC", pos = "Q1302101_Q1302102_Q1302113_N13007", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302103"] = { npcs = { { id = 13005, alias = "Npc13005", script = "Actor/Npc/TempNPC", pos = "Q1302104_N13005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302104"] = { npcs = { { id = 13005, alias = "Npc13005", script = "Actor/Npc/TempNPC", pos = "Q1302104_N13005", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302105"] = { npcs = { { id = 13006, alias = "Npc13006", script = "Actor/Npc/TempNPC", pos = "Q1302105_N13006", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302106"] = { npcs = { { id = 13006, alias = "Npc13006", script = "Actor/Npc/TempNPC", pos = "Q1302105_N13006", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302107"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302107_N1053", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302108"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302108_N1053_Q1302010", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302109"] = { }, ["1302110"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302108_N1053_Q1302010", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, ["1302111"] = { }, ["1302112"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302111_Q1302112_N13003_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302113"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302113_N13003", scene_id = 1073, room_id = 1, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>