-- 任务配置数据开始----------------------------- main_id = 13020 sub_ids = { 1302001, 1302002, 1302003, 1302004, 1302005, 1302011, 1302012, 1302013, 1302006, 1302007, 1302008, 1302009, 1302010, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1302001"] = { }, ["1302002"] = { }, ["1302003"] = { }, ["1302004"] = { }, ["1302005"] = { }, ["1302006"] = { }, ["1302009"] = { }, ["1302010"] = { }, ["1302011"] = { }, ["1302012"] = { }, ["1302013"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1302001"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q13020_guide_T1302001_N13003", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302002"] = { npcs = { { id = 30011, alias = "Npc30011", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1302002_T1302003_N12772_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302003"] = { npcs = { { id = 30011, alias = "Npc30011", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q1302002_T1302003_N12772_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302004"] = { }, ["1302005"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302004_Q1302005_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302006"] = { npcs = { { id = 13008, alias = "Npc13008", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13008", scene_id = 1072, room_id = 1, data_index = 1, }, { id = 13009, alias = "Npc13009", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13009", scene_id = 1072, room_id = 1, data_index = 2, }, { id = 13010, alias = "Npc13010", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13010", scene_id = 1072, room_id = 1, data_index = 3, }, }, }, ["1302007"] = { npcs = { { id = 13008, alias = "Npc13008", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13008", scene_id = 1072, room_id = 1, data_index = 1, }, { id = 13009, alias = "Npc13009", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13009", scene_id = 1072, room_id = 1, data_index = 2, }, { id = 13010, alias = "Npc13010", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13010", scene_id = 1072, room_id = 1, data_index = 3, }, }, }, ["1302008"] = { npcs = { { id = 13008, alias = "Npc13008", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13008", scene_id = 1072, room_id = 1, data_index = 1, }, { id = 13009, alias = "Npc13009", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13009", scene_id = 1072, room_id = 1, data_index = 2, }, { id = 13010, alias = "Npc13010", script = "Actor/Npc/TempNPC", pos = "Q1302006_N13010", scene_id = 1072, room_id = 1, data_index = 3, }, }, }, ["1302009"] = { }, ["1302010"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302005_N1053_Q1302010", scene_id = 1072, room_id = 1, data_index = 1, }, }, }, ["1302011"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302011_Q1302012_T1302012_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302012"] = { npcs = { { id = 1053, alias = "Npc1053", script = "Actor/Npc/TempNPC", pos = "Q1302011_Q1302012_T1302012_N1053", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1302013"] = { npcs = { { id = 13003, alias = "Npc13003", script = "Actor/Npc/TempNPC", pos = "Q1302013_T1302013_N13003", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>