-- 任务配置数据开始----------------------------- main_id = 11021 sub_ids = { 1102101, 1102102, 1102107, 1102108, 1102103, 1102104, 1102109, 1102105, 1102106, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1102101"] = { }, ["1102102"] = { }, ["1102103"] = { }, ["1102104"] = { }, ["1102105"] = { }, ["1102106"] = { }, ["1102107"] = { }, ["1102108"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1102101"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11021ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10280, alias = "Npc10280", script = "Actor/Npc/TempNPC", pos = "Q11021Girl1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10281, alias = "Npc10281", script = "Actor/Npc/TempNPC", pos = "Q11021Yuren1", scene_id = 3, room_id = 0, data_index = 3, }, }, gadgets = { { id = 71700097, alias = "Gad1", pos = "Q11021Gadget1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1102102"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11021ZL1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11021Girl1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "Q11021Yuren1", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1102103"] = { gadgets = { { id = 71700097, alias = "Gad1", pos = "Q11021Gadget1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1102104"] = { gadgets = { { id = 70300118, alias = "Q11021Gad2", pos = "Q11021Gadget2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1102105"] = { gadgets = { { id = 71700097, alias = "Gad3", pos = "Q11021Gadget3", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1102106"] = { npcs = { { id = 10232, alias = "Npc10232", script = "Actor/Npc/TempNPC", pos = "Q11021ZL2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10303, alias = "Npc10303", script = "Actor/Npc/TempNPC", pos = "Q11021Girl3", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10302, alias = "Npc10302", script = "Actor/Npc/TempNPC", pos = "Q11021Yuren3", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1102107"] = { gadgets = { { id = 70300070, alias = "Q11021Compass", pos = "Q11021Gadget1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1102108"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>