package game import ( "hk4e/common/mq" "hk4e/gate/kcp" "hk4e/gs/model" "hk4e/node/api" "hk4e/pkg/logger" "hk4e/protocol/cmd" pb "google.golang.org/protobuf/proto" ) // 接口路由管理器 type HandlerFunc func(player *model.Player, payloadMsg pb.Message) type RouteManager struct { // k:cmdId v:HandlerFunc handlerFuncRouteMap map[uint16]HandlerFunc } func NewRouteManager() (r *RouteManager) { r = new(RouteManager) r.handlerFuncRouteMap = make(map[uint16]HandlerFunc) r.initRoute() return r } func (r *RouteManager) registerRouter(cmdId uint16, handlerFunc HandlerFunc) { r.handlerFuncRouteMap[cmdId] = handlerFunc } func (r *RouteManager) doRoute(cmdId uint16, userId uint32, clientSeq uint32, payloadMsg pb.Message) { handlerFunc, ok := r.handlerFuncRouteMap[cmdId] if !ok { logger.Error("no route for msg, cmdId: %v", cmdId) return } player := USER_MANAGER.GetOnlineUser(userId) if player == nil { logger.Error("player is nil, uid: %v", userId) GAME_MANAGER.KickPlayer(userId, kcp.EnetNotFoundSession) return } if !player.Online { logger.Error("player not online, uid: %v", userId) return } player.ClientSeq = clientSeq SELF = player handlerFunc(player, payloadMsg) SELF = nil } func (r *RouteManager) initRoute() { r.registerRouter(cmd.QueryPathReq, GAME_MANAGER.QueryPathReq) r.registerRouter(cmd.UnionCmdNotify, GAME_MANAGER.UnionCmdNotify) r.registerRouter(cmd.MassiveEntityElementOpBatchNotify, GAME_MANAGER.MassiveEntityElementOpBatchNotify) r.registerRouter(cmd.ToTheMoonEnterSceneReq, GAME_MANAGER.ToTheMoonEnterSceneReq) r.registerRouter(cmd.PlayerSetPauseReq, GAME_MANAGER.PlayerSetPauseReq) r.registerRouter(cmd.EnterSceneReadyReq, GAME_MANAGER.EnterSceneReadyReq) r.registerRouter(cmd.PathfindingEnterSceneReq, GAME_MANAGER.PathfindingEnterSceneReq) r.registerRouter(cmd.GetScenePointReq, GAME_MANAGER.GetScenePointReq) r.registerRouter(cmd.GetSceneAreaReq, GAME_MANAGER.GetSceneAreaReq) r.registerRouter(cmd.SceneInitFinishReq, GAME_MANAGER.SceneInitFinishReq) r.registerRouter(cmd.EnterSceneDoneReq, GAME_MANAGER.EnterSceneDoneReq) r.registerRouter(cmd.EnterWorldAreaReq, GAME_MANAGER.EnterWorldAreaReq) r.registerRouter(cmd.PostEnterSceneReq, GAME_MANAGER.PostEnterSceneReq) r.registerRouter(cmd.TowerAllDataReq, GAME_MANAGER.TowerAllDataReq) r.registerRouter(cmd.SceneTransToPointReq, GAME_MANAGER.SceneTransToPointReq) r.registerRouter(cmd.UnlockTransPointReq, GAME_MANAGER.UnlockTransPointReq) r.registerRouter(cmd.MarkMapReq, GAME_MANAGER.MarkMapReq) r.registerRouter(cmd.ChangeAvatarReq, GAME_MANAGER.ChangeAvatarReq) r.registerRouter(cmd.SetUpAvatarTeamReq, GAME_MANAGER.SetUpAvatarTeamReq) r.registerRouter(cmd.ChooseCurAvatarTeamReq, GAME_MANAGER.ChooseCurAvatarTeamReq) r.registerRouter(cmd.GetGachaInfoReq, GAME_MANAGER.GetGachaInfoReq) r.registerRouter(cmd.DoGachaReq, GAME_MANAGER.DoGachaReq) r.registerRouter(cmd.CombatInvocationsNotify, GAME_MANAGER.CombatInvocationsNotify) r.registerRouter(cmd.AbilityInvocationsNotify, GAME_MANAGER.AbilityInvocationsNotify) r.registerRouter(cmd.ClientAbilityInitFinishNotify, GAME_MANAGER.ClientAbilityInitFinishNotify) r.registerRouter(cmd.EvtDoSkillSuccNotify, GAME_MANAGER.EvtDoSkillSuccNotify) r.registerRouter(cmd.ClientAbilityChangeNotify, GAME_MANAGER.ClientAbilityChangeNotify) r.registerRouter(cmd.EntityAiSyncNotify, GAME_MANAGER.EntityAiSyncNotify) r.registerRouter(cmd.WearEquipReq, GAME_MANAGER.WearEquipReq) r.registerRouter(cmd.ChangeGameTimeReq, GAME_MANAGER.ChangeGameTimeReq) r.registerRouter(cmd.GetPlayerSocialDetailReq, GAME_MANAGER.GetPlayerSocialDetailReq) r.registerRouter(cmd.SetPlayerBirthdayReq, GAME_MANAGER.SetPlayerBirthdayReq) r.registerRouter(cmd.SetNameCardReq, GAME_MANAGER.SetNameCardReq) r.registerRouter(cmd.SetPlayerSignatureReq, GAME_MANAGER.SetPlayerSignatureReq) r.registerRouter(cmd.SetPlayerNameReq, GAME_MANAGER.SetPlayerNameReq) r.registerRouter(cmd.SetPlayerHeadImageReq, GAME_MANAGER.SetPlayerHeadImageReq) r.registerRouter(cmd.GetAllUnlockNameCardReq, GAME_MANAGER.GetAllUnlockNameCardReq) r.registerRouter(cmd.GetPlayerFriendListReq, GAME_MANAGER.GetPlayerFriendListReq) r.registerRouter(cmd.GetPlayerAskFriendListReq, GAME_MANAGER.GetPlayerAskFriendListReq) r.registerRouter(cmd.AskAddFriendReq, GAME_MANAGER.AskAddFriendReq) r.registerRouter(cmd.DealAddFriendReq, GAME_MANAGER.DealAddFriendReq) r.registerRouter(cmd.GetOnlinePlayerListReq, GAME_MANAGER.GetOnlinePlayerListReq) r.registerRouter(cmd.PlayerApplyEnterMpReq, GAME_MANAGER.PlayerApplyEnterMpReq) r.registerRouter(cmd.PlayerApplyEnterMpResultReq, GAME_MANAGER.PlayerApplyEnterMpResultReq) r.registerRouter(cmd.PlayerGetForceQuitBanInfoReq, GAME_MANAGER.PlayerGetForceQuitBanInfoReq) r.registerRouter(cmd.GetShopmallDataReq, GAME_MANAGER.GetShopmallDataReq) r.registerRouter(cmd.GetShopReq, GAME_MANAGER.GetShopReq) r.registerRouter(cmd.BuyGoodsReq, GAME_MANAGER.BuyGoodsReq) r.registerRouter(cmd.McoinExchangeHcoinReq, GAME_MANAGER.McoinExchangeHcoinReq) r.registerRouter(cmd.AvatarChangeCostumeReq, GAME_MANAGER.AvatarChangeCostumeReq) r.registerRouter(cmd.AvatarWearFlycloakReq, GAME_MANAGER.AvatarWearFlycloakReq) r.registerRouter(cmd.PullRecentChatReq, GAME_MANAGER.PullRecentChatReq) r.registerRouter(cmd.PullPrivateChatReq, GAME_MANAGER.PullPrivateChatReq) r.registerRouter(cmd.PrivateChatReq, GAME_MANAGER.PrivateChatReq) r.registerRouter(cmd.ReadPrivateChatReq, GAME_MANAGER.ReadPrivateChatReq) r.registerRouter(cmd.PlayerChatReq, GAME_MANAGER.PlayerChatReq) r.registerRouter(cmd.BackMyWorldReq, GAME_MANAGER.BackMyWorldReq) r.registerRouter(cmd.ChangeWorldToSingleModeReq, GAME_MANAGER.ChangeWorldToSingleModeReq) r.registerRouter(cmd.SceneKickPlayerReq, GAME_MANAGER.SceneKickPlayerReq) r.registerRouter(cmd.ChangeMpTeamAvatarReq, GAME_MANAGER.ChangeMpTeamAvatarReq) r.registerRouter(cmd.SceneAvatarStaminaStepReq, GAME_MANAGER.SceneAvatarStaminaStepReq) r.registerRouter(cmd.JoinPlayerSceneReq, GAME_MANAGER.JoinPlayerSceneReq) r.registerRouter(cmd.EvtAvatarEnterFocusNotify, GAME_MANAGER.EvtAvatarEnterFocusNotify) r.registerRouter(cmd.EvtAvatarUpdateFocusNotify, GAME_MANAGER.EvtAvatarUpdateFocusNotify) r.registerRouter(cmd.EvtAvatarExitFocusNotify, GAME_MANAGER.EvtAvatarExitFocusNotify) r.registerRouter(cmd.EvtEntityRenderersChangedNotify, GAME_MANAGER.EvtEntityRenderersChangedNotify) r.registerRouter(cmd.EvtCreateGadgetNotify, GAME_MANAGER.EvtCreateGadgetNotify) r.registerRouter(cmd.EvtDestroyGadgetNotify, GAME_MANAGER.EvtDestroyGadgetNotify) r.registerRouter(cmd.CreateVehicleReq, GAME_MANAGER.CreateVehicleReq) r.registerRouter(cmd.VehicleInteractReq, GAME_MANAGER.VehicleInteractReq) r.registerRouter(cmd.SceneEntityDrownReq, GAME_MANAGER.SceneEntityDrownReq) r.registerRouter(cmd.GetOnlinePlayerInfoReq, GAME_MANAGER.GetOnlinePlayerInfoReq) r.registerRouter(cmd.GCGAskDuelReq, GAME_MANAGER.GCGAskDuelReq) r.registerRouter(cmd.GCGInitFinishReq, GAME_MANAGER.GCGInitFinishReq) r.registerRouter(cmd.GCGOperationReq, GAME_MANAGER.GCGOperationReq) r.registerRouter(cmd.ObstacleModifyNotify, GAME_MANAGER.ObstacleModifyNotify) r.registerRouter(cmd.AvatarUpgradeReq, GAME_MANAGER.AvatarUpgradeReq) r.registerRouter(cmd.AvatarPromoteReq, GAME_MANAGER.AvatarPromoteReq) r.registerRouter(cmd.CalcWeaponUpgradeReturnItemsReq, GAME_MANAGER.CalcWeaponUpgradeReturnItemsReq) r.registerRouter(cmd.WeaponUpgradeReq, GAME_MANAGER.WeaponUpgradeReq) r.registerRouter(cmd.WeaponPromoteReq, GAME_MANAGER.WeaponPromoteReq) r.registerRouter(cmd.WeaponAwakenReq, GAME_MANAGER.WeaponAwakenReq) r.registerRouter(cmd.AvatarPromoteGetRewardReq, GAME_MANAGER.AvatarPromoteGetRewardReq) r.registerRouter(cmd.SetEquipLockStateReq, GAME_MANAGER.SetEquipLockStateReq) r.registerRouter(cmd.TakeoffEquipReq, GAME_MANAGER.TakeoffEquipReq) r.registerRouter(cmd.AddQuestContentProgressReq, GAME_MANAGER.AddQuestContentProgressReq) r.registerRouter(cmd.NpcTalkReq, GAME_MANAGER.NpcTalkReq) r.registerRouter(cmd.EvtAiSyncSkillCdNotify, GAME_MANAGER.EvtAiSyncSkillCdNotify) r.registerRouter(cmd.EvtAiSyncCombatThreatInfoNotify, GAME_MANAGER.EvtAiSyncCombatThreatInfoNotify) r.registerRouter(cmd.EntityConfigHashNotify, GAME_MANAGER.EntityConfigHashNotify) r.registerRouter(cmd.MonsterAIConfigHashNotify, GAME_MANAGER.MonsterAIConfigHashNotify) r.registerRouter(cmd.DungeonEntryInfoReq, GAME_MANAGER.DungeonEntryInfoReq) r.registerRouter(cmd.PlayerEnterDungeonReq, GAME_MANAGER.PlayerEnterDungeonReq) r.registerRouter(cmd.PlayerQuitDungeonReq, GAME_MANAGER.PlayerQuitDungeonReq) r.registerRouter(cmd.GadgetInteractReq, GAME_MANAGER.GadgetInteractReq) } func (r *RouteManager) RouteHandle(netMsg *mq.NetMsg) { switch netMsg.MsgType { case mq.MsgTypeGame: if netMsg.OriginServerType != api.GATE { return } gameMsg := netMsg.GameMsg switch netMsg.EventId { case mq.NormalMsg: if gameMsg.CmdId == cmd.PlayerLoginReq { GAME_MANAGER.PlayerLoginReq(gameMsg.UserId, gameMsg.ClientSeq, netMsg.OriginServerAppId, gameMsg.PayloadMessage) return } if gameMsg.CmdId == cmd.SetPlayerBornDataReq { GAME_MANAGER.SetPlayerBornDataReq(gameMsg.UserId, gameMsg.ClientSeq, netMsg.OriginServerAppId, gameMsg.PayloadMessage) return } r.doRoute(gameMsg.CmdId, gameMsg.UserId, gameMsg.ClientSeq, gameMsg.PayloadMessage) } case mq.MsgTypeConnCtrl: if netMsg.OriginServerType != api.GATE { return } connCtrlMsg := netMsg.ConnCtrlMsg switch netMsg.EventId { case mq.ClientRttNotify: GAME_MANAGER.ClientRttNotify(connCtrlMsg.UserId, connCtrlMsg.ClientRtt) case mq.ClientTimeNotify: GAME_MANAGER.ClientTimeNotify(connCtrlMsg.UserId, connCtrlMsg.ClientTime) case mq.UserOfflineNotify: GAME_MANAGER.OnUserOffline(connCtrlMsg.UserId, &ChangeGsInfo{ IsChangeGs: false, }) } case mq.MsgTypeServer: serverMsg := netMsg.ServerMsg switch netMsg.EventId { case mq.ServerUserOnlineStateChangeNotify: logger.Debug("remote user online state change, uid: %v, online: %v", serverMsg.UserId, serverMsg.IsOnline) USER_MANAGER.SetRemoteUserOnlineState(serverMsg.UserId, serverMsg.IsOnline, netMsg.OriginServerAppId) case mq.ServerAppidBindNotify: GAME_MANAGER.ServerAppidBindNotify(serverMsg.UserId, serverMsg.AnticheatServerAppId, serverMsg.JoinHostUserId) case mq.ServerUserMpReq: GAME_MANAGER.ServerUserMpReq(serverMsg.UserMpInfo, netMsg.OriginServerAppId) case mq.ServerUserMpRsp: GAME_MANAGER.ServerUserMpRsp(serverMsg.UserMpInfo) case mq.ServerChatMsgNotify: GAME_MANAGER.ServerChatMsgNotify(serverMsg.ChatMsgInfo) case mq.ServerAddFriendNotify: GAME_MANAGER.ServerAddFriendNotify(serverMsg.AddFriendInfo) } } }