-- 任务配置数据开始----------------------------- main_id = 73686 sub_ids = { 7368601, 7368602, 7368610, 7368603, 7368604, 7368605, 7368606, 7368607, 7368608, 7368609, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7368601"] = { }, ["7368603"] = { }, ["7368604"] = { npcs = { { id = 3098, alias = "Npc3098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7368603BanmuPos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7368605"] = { }, ["7368610"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7368601"] = { npcs = { { id = 13070, alias = "Npc13070", script = "Actor/Npc/TempNPC", pos = "Q7368601NPC1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 13071, alias = "Npc13071", script = "Actor/Npc/TempNPC", pos = "Q7368601NPC2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7368602"] = { }, ["7368603"] = { npcs = { { id = 3098, alias = "Npc3098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7368603BanmuPos", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7368604"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q7368604AyakaStart", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3099, alias = "Npc3099", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q303010_N1047", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3086, alias = "Npc3086", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7368604QianliStart", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7368605"] = { }, ["7368606"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q7368604AyakaStart", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7368607"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q7368604AyakaStart", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7368608"] = { }, ["7368609"] = { npcs = { { id = 1013, alias = "Npc1013", script = "Actor/Npc/TempNPC", pos = "Q7368604AyakaStart", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7368610"] = { npcs = { { id = 13070, alias = "Npc13070", script = "Actor/Npc/TempNPC", pos = "Q7368601NPC1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 13071, alias = "Npc13071", script = "Actor/Npc/TempNPC", pos = "Q7368601NPC2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>