-- 任务配置数据开始----------------------------- main_id = 73211 sub_ids = { 7321101, 7321102, 7321103, 7321104, 7321105, 7321106, 7321107, 7321108, 7321109, 7321110, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7321101"] = { }, ["7321102"] = { }, ["7321103"] = { }, ["7321104"] = { }, ["7321105"] = { }, ["7321106"] = { }, ["7321107"] = { }, ["7321108"] = { }, ["7321109"] = { }, ["7321110"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7321101"] = { }, ["7321102"] = { npcs = { { id = 20886, alias = "Npc20886", script = "Actor/Npc/TempNPC", pos = "Q7321001_N20886", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7321103"] = { }, ["7321104"] = { }, ["7321105"] = { }, ["7321106"] = { }, ["7321107"] = { }, ["7321108"] = { }, ["7321109"] = { }, ["7321110"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>