-- 任务配置数据开始----------------------------- main_id = 73065 sub_ids = { 7306501, 7306502, 7306503, 7306504, 7306505, 7306506, 7306507, 7306508, 7306509, 7306510, 7306511, 7306512, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7306501"] = { }, ["7306505"] = { }, ["7306506"] = { }, ["7306507"] = { }, ["7306508"] = { }, ["7306509"] = { }, ["7306510"] = { }, ["7306511"] = { }, ["7306512"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7306501"] = { npcs = { { id = 4219, alias = "Npc4219", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7306501_N4219", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7306502"] = { }, ["7306503"] = { }, ["7306504"] = { }, ["7306505"] = { }, ["7306506"] = { }, ["7306507"] = { }, ["7306508"] = { }, ["7306509"] = { }, ["7306510"] = { }, ["7306511"] = { }, ["7306512"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>