-- 任务配置数据开始----------------------------- main_id = 73050 sub_ids = { 7305001, 7305002, 7305003, 7305004, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7305001"] = { }, ["7305002"] = { }, ["7305003"] = { }, ["7305004"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7305001"] = { npcs = { { id = 20605, alias = "Npc20605", script = "Actor/Npc/TempNPC", pos = "Q7305001_N20605", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20606, alias = "Npc20606", script = "Actor/Npc/TempNPC", pos = "Q7305001_N20606", scene_id = 3, room_id = 0, data_index = 2, }, { id = 20607, alias = "Npc20607", script = "Actor/Npc/TempNPC", pos = "Q7305001_N20607", scene_id = 3, room_id = 0, data_index = 3, }, { id = 20608, alias = "Npc20608", script = "Actor/Npc/TempNPC", pos = "Q7305001_N20608", scene_id = 3, room_id = 0, data_index = 4, }, { id = 20816, alias = "Npc20816", script = "Actor/Npc/TempNPC", pos = "Q7305001_N20816", scene_id = 3, room_id = 0, data_index = 5, }, { id = 4187, alias = "Npc4187", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7305001_N20605", scene_id = 3, room_id = 0, data_index = 6, }, { id = 4188, alias = "Npc4188", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7305001_N20606", scene_id = 3, room_id = 0, data_index = 7, }, { id = 4189, alias = "Npc4189", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7305001_N20607", scene_id = 3, room_id = 0, data_index = 8, }, { id = 4190, alias = "Npc4190", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7305001_N20608", scene_id = 3, room_id = 0, data_index = 9, }, }, }, ["7305002"] = { npcs = { { id = 20600, alias = "Npc4185", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7305002_N20600", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4185, alias = "Npc4185", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7305002_N20600", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["7305003"] = { npcs = { { id = 20576, alias = "Npc20576", script = "Actor/Npc/TempNPC", pos = "Q7305003_N20576", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20577, alias = "Npc20577", script = "Actor/Npc/TempNPC", pos = "Q7305003_N20577", scene_id = 3, room_id = 0, data_index = 2, }, { id = 20578, alias = "Npc20578", script = "Actor/Npc/TempNPC", pos = "Q7305003_N20578", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7305004"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>