-- 任务配置数据开始----------------------------- main_id = 73013 sub_ids = { 7301301, 7301302, 7301303, 7301304, 7301305, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7301301"] = { }, ["7301302"] = { npcs = { { id = 20649, alias = "Npc20649", script = "Actor/Npc/TempNPC", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7301303"] = { }, ["7301304"] = { }, ["7301305"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7301301"] = { npcs = { { id = 20649, alias = "Npc20649", script = "Actor/Npc/TempNPC", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20646, alias = "Npc20646", script = "Actor/Npc/TempNPC", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4191, alias = "Npc4191", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["7301302"] = { npcs = { { id = 4191, alias = "Npc4191", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7301303"] = { npcs = { { id = 20649, alias = "Npc20649", script = "Actor/Npc/TempNPC", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 1, }, { id = 20650, alias = "Npc20650", script = "Actor/Npc/TempNPC", pos = "Q7301303_N4192", scene_id = 3, room_id = 0, data_index = 2, }, { id = 20651, alias = "Npc20651", script = "Actor/Npc/TempNPC", pos = "Q7301303_N4193", scene_id = 3, room_id = 0, data_index = 3, }, { id = 20652, alias = "Npc20652", script = "Actor/Npc/TempNPC", pos = "Q7301303_N4194", scene_id = 3, room_id = 0, data_index = 4, }, { id = 20653, alias = "Npc20653", script = "Actor/Npc/TempNPC", pos = "Q7301303_N4195", scene_id = 3, room_id = 0, data_index = 5, }, { id = 4191, alias = "Npc4191", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301301_N4191", scene_id = 3, room_id = 0, data_index = 6, }, { id = 4192, alias = "Npc4192", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301303_N4192", scene_id = 3, room_id = 0, data_index = 7, }, { id = 4193, alias = "Npc4193", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301303_N4193", scene_id = 3, room_id = 0, data_index = 8, }, { id = 4194, alias = "Npc4194", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301303_N4194", scene_id = 3, room_id = 0, data_index = 9, }, { id = 4195, alias = "Npc4195", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7301303_N4195", scene_id = 3, room_id = 0, data_index = 10, }, }, }, ["7301304"] = { }, ["7301305"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>