-- 任务配置数据开始----------------------------- main_id = 72161 sub_ids = { 7216113, 7216101, 7216102, 7216103, 7216114, 7216104, 7216105, 7216106, 7216107, 7216108, 7216111, 7216109, 7216110, 7216112, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7216101"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216103"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216106"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216108"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216109"] = { }, ["7216111"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216113"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216114"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216102"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216104"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216105"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216107"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7216101"] = { }, ["7216102"] = { }, ["7216103"] = { }, ["7216104"] = { }, ["7216105"] = { }, ["7216106"] = { }, ["7216107"] = { }, ["7216108"] = { }, ["7216109"] = { }, ["7216110"] = { }, ["7216111"] = { }, ["7216112"] = { }, ["7216113"] = { npcs = { { id = 20291, alias = "Npc20291", script = "Actor/Npc/TempNPC", pos = "Q3_72161_0", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["7216114"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>