-- 任务配置数据开始----------------------------- main_id = 70803 sub_ids = { 7080301, 7080302, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["7080301"] = { }, ["7080302"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["7080301"] = { }, ["7080302"] = { npcs = { { id = 1409, alias = "Npc1409", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7080302_N1409", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1668, alias = "Npc1668", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7080302_N1668", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1674, alias = "Npc1674", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7080302_N1674", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1577, alias = "Npc1577", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q7080302_N1577", scene_id = 3, room_id = 0, data_index = 4, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>