-- 任务配置数据开始----------------------------- main_id = 41410 sub_ids = { 4141001, 4141003, 4141004, 4141005, 4141007, 4141009, 4141010, 4141011, 4141012, 4141013, 4141014, 4141015, 4141017, 4141016, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["4141001"] = { }, ["4141007"] = { }, ["4141009"] = { }, ["4141010"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4141010Venti", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4141009Bennet", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4141015"] = { npcs = { { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4141009Bennet", scene_id = 3, room_id = 0, data_index = 1, }, }, quest_var = { -1,-1,-1,-1,-1 }, }, ["4141016"] = { npcs = { { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4141009Bennet", scene_id = 3, room_id = 0, data_index = 1, }, }, quest_var = { -1,-1,-1,-1,-1 }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["4141001"] = { }, ["4141003"] = { }, ["4141004"] = { }, ["4141005"] = { }, ["4141007"] = { }, ["4141009"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4141010Venti", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4141009Bennet", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4141010"] = { }, ["4141011"] = { npcs = { { id = 160701, alias = "Npc160701", script = "Actor/Npc/TempNPC", pos = "Q4141011NPC", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4141012"] = { npcs = { { id = 160501, alias = "Npc160501", script = "Actor/Npc/TempNPC", pos = "Q4141012NPC", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4141013"] = { npcs = { { id = 160201, alias = "Npc160201", script = "Actor/Npc/TempNPC", pos = "Q4141013NPC", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4141014"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4141010Venti", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4141009Bennet", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4141015"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4141010Venti", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["4141017"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4141010Venti", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1028, alias = "Npc1028", script = "Actor/Npc/TempNPC", pos = "Q4141009Bennet", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["4141016"] = { npcs = { { id = 1001, alias = "Wendy", script = "Actor/Quest/Q301/Wendy301", pos = "Q4141016Venti", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>