-- 任务配置数据开始----------------------------- main_id = 3017 sub_ids = { 301701, 301702, 301703, 301704, 301705, 301706, 301707, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["301701"] = { }, ["301702"] = { }, ["301703"] = { }, ["301704"] = { }, ["301705"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q301704_T301704_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301706"] = { }, ["301707"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["301701"] = { npcs = { { id = 12697, alias = "Npc12697", script = "Actor/Npc/TempNPC", pos = "Q301701_T301701_N12697", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12698, alias = "Npc12698", script = "Actor/Npc/TempNPC", pos = "Q301701_T301701_N12698", scene_id = 3, room_id = 0, data_index = 2, }, { id = 12699, alias = "Npc12699", script = "Actor/Npc/TempNPC", pos = "Q301701_T301701_N12699", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301704_T301704_N1051", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["301702"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301704_T301704_N1051", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q301701_T301701_N10000005", }, }, }, ["301703"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301704_T301704_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12694, alias = "Npc12694", script = "Actor/Npc/TempNPC", pos = "Q301701_T301701_N12697", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301704"] = { npcs = { { id = 1051, alias = "Npc1051", script = "Actor/Npc/TempNPC", pos = "Q301704_T301704_N1051", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301704_T301704_N1051", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301705"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301706_T301706_N12554", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12753, alias = "Npc12753", script = "Actor/Npc/TempNPC", pos = "Q301705_T301705_N4019", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["301706"] = { npcs = { { id = 12554, alias = "Npc12554", script = "Actor/Npc/TempNPC", pos = "Q301706_T301706_N12554", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301706_T301706_N12554", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q301707_T301707_N10000005", }, }, }, ["301707"] = { npcs = { { id = 1050, alias = "Npc1050", script = "Actor/Npc/TempNPC", pos = "Q301707_T301707_N1050", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>