-- 任务配置数据开始----------------------------- main_id = 3013 sub_ids = { 301302, 301301, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["301301"] = { npcs = { { id = 12555, alias = "Npc12555", script = "Actor/Npc/TempNPC", pos = "Q3009Day3RealBeginDinaDown", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["301302"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["301301"] = { npcs = { { id = 4019, alias = "Npc4019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1RestDina", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4020, alias = "Npc4020", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4021, alias = "Npc4021", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4054, alias = "Npc4054", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 4, }, { id = 4044, alias = "Npc4044", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 5, }, { id = 4069, alias = "Npc4069", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 6, }, { id = 4068, alias = "Npc4068", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 7, }, { id = 4067, alias = "Npc4067", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 8, }, { id = 4066, alias = "Npc4066", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 9, }, { id = 4314, alias = "Npc4314", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 10, }, { id = 4070, alias = "Npc4070", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 11, }, { id = 4048, alias = "Npc4048", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 12, }, { id = 4049, alias = "Npc4049", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 13, }, { id = 4315, alias = "Npc4315", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 14, }, { id = 4065, alias = "Npc4065", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 15, }, { id = 4060, alias = "Npc4060", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 16, }, { id = 4062, alias = "Npc4062", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 17, }, { id = 4056, alias = "Npc4056", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 18, }, { id = 4077, alias = "Npc4077", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 19, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 20, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 21, }, { id = 4079, alias = "Npc4079", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 22, }, { id = 4074, alias = "Npc4074", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 23, }, { id = 4073, alias = "Npc4073", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 24, }, { id = 4072, alias = "Npc4072", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 25, }, { id = 4076, alias = "Npc4076", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 26, }, { id = 4075, alias = "Npc4075", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 27, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 28, }, { id = 4078, alias = "Npc4078", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 29, }, { id = 12913, alias = "Npc12913", script = "Actor/Npc/TempNPC", pos = "Q3007Day1RestDina", scene_id = 3, room_id = 0, data_index = 30, }, { id = 4102, alias = "Npc4102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 31, }, }, }, ["301302"] = { npcs = { { id = 12555, alias = "Npc12555", script = "Actor/Npc/TempNPC", pos = "Q3009Day3RealBeginDinaDown", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4019, alias = "Npc4019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3009Day3RealBeginGod3", scene_id = 3, room_id = 0, data_index = 2, }, { id = 4020, alias = "Npc4020", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 3, }, { id = 4021, alias = "Npc4021", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 4, }, { id = 4054, alias = "Npc4054", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 5, }, { id = 4044, alias = "Npc4044", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 6, }, { id = 4069, alias = "Npc4069", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 7, }, { id = 4068, alias = "Npc4068", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 8, }, { id = 4067, alias = "Npc4067", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 9, }, { id = 4066, alias = "Npc4066", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 10, }, { id = 4314, alias = "Npc4314", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 11, }, { id = 4070, alias = "Npc4070", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 12, }, { id = 4048, alias = "Npc4048", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 13, }, { id = 4049, alias = "Npc4049", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 14, }, { id = 4315, alias = "Npc4315", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 15, }, { id = 4065, alias = "Npc4065", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 16, }, { id = 4060, alias = "Npc4060", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 17, }, { id = 4062, alias = "Npc4062", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 18, }, { id = 4056, alias = "Npc4056", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 19, }, { id = 4077, alias = "Npc4077", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 20, }, { id = 4080, alias = "Npc4080", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 21, }, { id = 4098, alias = "Npc4098", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 22, }, { id = 4079, alias = "Npc4079", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 23, }, { id = 4074, alias = "Npc4074", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 24, }, { id = 4073, alias = "Npc4073", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 25, }, { id = 4072, alias = "Npc4072", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 26, }, { id = 4076, alias = "Npc4076", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 27, }, { id = 4075, alias = "Npc4075", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 28, }, { id = 4071, alias = "Npc4071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 29, }, { id = 4078, alias = "Npc4078", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 30, }, { id = 12913, alias = "Npc12913", script = "Actor/Npc/TempNPC", pos = "Q3009Day3RealBeginGod3", scene_id = 3, room_id = 0, data_index = 31, }, { id = 4102, alias = "Npc4102", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3007Day1MerchantA", scene_id = 3, room_id = 0, data_index = 32, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>