-- 任务配置数据开始----------------------------- main_id = 23039 sub_ids = { 2303901, 2303902, 2303903, 2303904, 2303905, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133308064", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2303901"] = { }, ["2303904"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_RacingEnd", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303905"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_RacingEnd", scene_id = 3, room_id = 0, data_index = 2, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2303901"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyB", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2303902"] = { npcs = { { id = 4422, alias = "Npc4422", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyA_Ending", scene_id = 3, room_id = 0, data_index = 1, }, { id = 4423, alias = "Npc4423", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q23039_BoyB_Start", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q23039_Player_Start", }, }, }, ["2303903"] = { }, ["2303904"] = { }, ["2303905"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>