-- 任务配置数据开始----------------------------- main_id = 23027 sub_ids = { 2302701, 2302702, 2302703, 2302704, 2302705, 2302706, 2302707, 2302708, 2302709, 2302710, 2302711, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133302139", "", }, { "133302142", "", }, { "133302158", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2302701"] = { }, ["2302702"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302703"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302704"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302705"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302706"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302707"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302708"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302709"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302710"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302711"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2302701"] = { npcs = { { id = 4178, alias = "Npc4178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2302701_N4178", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302702"] = { }, ["2302703"] = { }, ["2302704"] = { npcs = { { id = 12690, alias = "Npc12690", script = "Actor/Npc/TempNPC", pos = "Q2302704_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302705"] = { }, ["2302706"] = { }, ["2302707"] = { npcs = { { id = 12690, alias = "Npc12690", script = "Actor/Npc/TempNPC", pos = "Q2302707_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302708"] = { }, ["2302709"] = { }, ["2302710"] = { npcs = { { id = 12690, alias = "Npc12690", script = "Actor/Npc/TempNPC", pos = "Q2302710_guide", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2302711"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>