-- 任务配置数据开始----------------------------- main_id = 22025 sub_ids = { 2202501, 2202502, 2202503, 2202504, 2202505, 2202506, 2202507, 2202508, 2202509, 2202510, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2202501"] = { }, ["2202502"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202503"] = { npcs = { { id = 3071, alias = "Npc3071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202502LiXiao01", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3072, alias = "Npc3072", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202502NPC3072", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2202505"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202506"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202507"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202508"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202509"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202510"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2202501"] = { npcs = { { id = 3022, alias = "Npc3022", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202301NPC3022", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202502"] = { npcs = { { id = 3071, alias = "Npc3071", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202502LiXiao01", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3072, alias = "Npc3072", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2202502NPC3072", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2202503"] = { }, ["2202504"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q2202503Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202505"] = { }, ["2202506"] = { }, ["2202507"] = { }, ["2202508"] = { }, ["2202509"] = { }, ["2202510"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>