-- 任务配置数据开始----------------------------- main_id = 22020 sub_ids = { 2202001, 2202002, 2202003, 2202004, 2202005, 2202006, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2202001"] = { }, ["2202002"] = { }, ["2202003"] = { }, ["2202004"] = { npcs = { { id = 3019, alias = "Npc3019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_dahetian1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202005"] = { npcs = { { id = 3019, alias = "Npc3019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_dahetian5", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202006"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2202001"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202002"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_longer", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3046, alias = "Npc3046", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_tianye", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3047, alias = "Npc3047", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_anteng", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2202003"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_longer", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3019, alias = "Npc3019", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_dahetian1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3020, alias = "Npc3020", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_shangshan", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["2202004"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202005"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2202006"] = { npcs = { { id = 3042, alias = "Npc3042", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22020_longer", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>