-- 任务配置数据开始----------------------------- main_id = 22013 sub_ids = { 2201301, 2201302, 2201303, 2201304, 2201305, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["2201301"] = { }, ["2201302"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Junkichi1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3033, alias = "Npc3033", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Shigeru", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201303"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Junkichi2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3033, alias = "Npc3033", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Shigeru", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201304"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Junkichi3", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3033, alias = "Npc3033", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Shigeru", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["2201305"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Junkichi", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3033, alias = "Npc3033", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Shigeru", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["2201301"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Junkichi", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3033, alias = "Npc3033", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Shigeru", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2201302"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Junkichi1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3023, alias = "Npc3023", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Yuzu", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2201303"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Junkichi2", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3021, alias = "Npc3021", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Hasegawa", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2201304"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Junkichi3", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3024, alias = "Npc3024", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q22013_Rie", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["2201305"] = { npcs = { { id = 3032, alias = "Npc3032", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q3_22010_Junkichi", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>