-- 任务配置数据开始----------------------------- main_id = 2020 sub_ids = { 202001, 202007, 202008, 202009, 202002, 202013, 202003, 202004, 202010, 202011, 202005, 202006, 202012, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["202001"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q202001Player1", }, }, ["202002"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q202001Target", }, }, ["202003"] = { }, ["202004"] = { }, ["202005"] = { }, ["202010"] = { }, ["202011"] = { }, ["202012"] = { avatar = { offline_dungeon_id = 0, scene_id = 3, pos = "Q202101Player", }, quest_var = { -1, 1, -1, -1, -1, }, }, ["202013"] = { gadgets = { { id = 71700319, alias = "Gadget71700319", pos = "Q202005Dungeon", scene_id = 3, room_id = 0, data_index = 1, }, }, quest_var = { 1, -1, -1, -1, -1, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["202001"] = { npcs = { { id = 3064, alias = "Npc3064", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3178, alias = "Npc3178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3061, alias = "Npc3061", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 3, }, { id = 3177, alias = "Npc3177", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 4, }, { id = 3176, alias = "Npc3176", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 5, }, { id = 3060, alias = "Npc3060", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 6, }, { id = 3175, alias = "Npc3175", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001_soldier1", scene_id = 3, room_id = 0, data_index = 7, }, { --直江久政 id = 3175, alias = "Npc3175", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001Target", scene_id = 3, room_id = 0, }, { --鹰司朝秀 id = 3176, alias = "Npc3176", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001Player5", scene_id = 3, room_id = 0, }, { --松川宗全 id = 3177, alias = "Npc3177", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001Player5", scene_id = 3, room_id = 0, }, { --三河茜 id = 3061, alias = "Npc3061", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001Player4", scene_id = 3, room_id = 0, }, { --岛政兴 id = 3178, alias = "Npc3178", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q202001Player4", scene_id = 3, room_id = 0, }, { id = 12138, alias = "Npc12138", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier1", scene_id = 3, room_id = 0, }, { id = 12139, alias = "Npc12139", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier2", scene_id = 3, room_id = 0, }, { id = 12140, alias = "Npc12140", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier4", scene_id = 3, room_id = 0, }, { id = 12141, alias = "Npc12141", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier5", scene_id = 3, room_id = 0, }, { id = 12142, alias = "Npc12142", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier8", scene_id = 3, room_id = 0, }, { id = 12143, alias = "Npc12143", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier6", scene_id = 3, room_id = 0, }, { --朝仓 id = 12144, alias = "Npc12144", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier3", scene_id = 3, room_id = 0, }, { --毅 id = 12145, alias = "Npc12145", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier7", scene_id = 3, room_id = 0, }, { --朝仓 id = 3060, alias = "Npc3060", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier3", scene_id = 3, room_id = 0, }, { --毅 id = 3064, alias = "Npc3064", script = "Actor/Npc/TempNPC", pos = "Q201905_soldier7", scene_id = 3, room_id = 0, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q2020001Trans1", }, }, }, ["202002"] = { }, ["202003"] = { npcs = { { id = 1036, alias = "Npc1036", script = "Actor/Npc/TempNPC", pos = "Q202003Ying", scene_id = 20117, room_id = 1, data_index = 1, }, }, }, ["202004"] = { }, ["202005"] = { npcs = { { id = 1036, alias = "Npc1036", script = "Actor/Npc/TempNPC", pos = "Q202003Ying", scene_id = 20117, room_id = 1, data_index = 1, }, }, }, ["202006"] = { transmit_points = { { point_id = 5, scene_id = 3, pos = "Q202101Player", }, }, }, ["202007"] = { transmit_points = { { point_id = 2, scene_id = 3, pos = "Q2020001Trans2", }, { point_id = 3, scene_id = 3, pos = "Q2020001Trans3", }, }, }, ["202008"] = { transmit_points = { { point_id = 2, scene_id = 3, pos = "Q2020001Trans2", }, { point_id = 3, scene_id = 3, pos = "Q2020001Trans3", }, { point_id = 4, scene_id = 3, pos = "Q2020001Trans4", }, }, }, ["202009"] = { transmit_points = { { point_id = 4, scene_id = 3, pos = "Q2020001Trans4", }, }, }, ["202010"] = { }, ["202011"] = { }, ["202012"] = { npcs = { { id = 1005, alias = "Paimon", script = "Actor/Quest/Q352/Paimon", pos = "Q202101Paimon", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["202013"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>