-- 任务配置数据开始----------------------------- main_id = 2016 sub_ids = { 201601, 201606, 201608, 201602, 201607, 201603, 201604, 201605, 201609, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["201601"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201601Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201602"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201604Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201603"] = { }, ["201604"] = { }, ["201605"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201605Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201606"] = { }, ["201607"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201604Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["201601"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201601Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q201601Trans", }, }, }, ["201602"] = { }, ["201603"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201604Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201604"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201604Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201605"] = { }, ["201606"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201601Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201607"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201604Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201608"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201604Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201609"] = { npcs = { { id = 1034, alias = "Npc1034", script = "Actor/Npc/TempNPC", pos = "Q201605Yaeko", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>