-- 任务配置数据开始----------------------------- main_id = 2013 sub_ids = { 201301, 201311, 201302, 201303, 201304, 201305, 201306, 201307, 201308, 201309, 201312, 201310, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["201301"] = { }, ["201302"] = { }, ["201303"] = { npcs = { { id = 3085, alias = "Npc3085", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Jiazhu01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201305"] = { }, ["201306"] = { }, ["201307"] = { }, ["201308"] = { }, ["201309"] = { }, ["201310"] = { }, ["201311"] = { }, ["201312"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["201301"] = { npcs = { { id = 3069, alias = "Npc3069", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Guard01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201302"] = { npcs = { { id = 3085, alias = "Npc3085", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Jiazhu01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201303"] = { }, ["201304"] = { npcs = { { id = 3016, alias = "Npc3016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Puren01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201305"] = { }, ["201306"] = { }, ["201307"] = { npcs = { { id = 3086, alias = "Npc3086", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Qianli01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201308"] = { npcs = { { id = 3016, alias = "Npc3016", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q201308Guard01", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12054, alias = "Npc12054", script = "Actor/Npc/TempNPC", pos = "Q201308Gurad02", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201309"] = { npcs = { { id = 12054, alias = "Npc12054", script = "Actor/Npc/TempNPC", pos = "Q2013Stop01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["201310"] = { npcs = { { id = 3086, alias = "Npc3086", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Stop01", scene_id = 3, room_id = 0, data_index = 1, }, { id = 12054, alias = "Npc12054", script = "Actor/Npc/TempNPC", pos = "Q2013Stop01", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201311"] = { npcs = { { id = 3093, alias = "Npc3093", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Gate01", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3085, alias = "Npc3085", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q2013Jiazhu01", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["201312"] = { transmit_points = { { point_id = 1, scene_id = 3, pos = "Q2013Transback", }, }, npcs = { { id = 12054, alias = "Npc12054", script = "Actor/Npc/TempNPC", pos = "Q2013Stop01", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>