-- 任务配置数据开始----------------------------- main_id = 2002 sub_ids = { 200202, 200203, 200213, 200204, 200201, 200205, 200206, 200207, 200208, 200209, 200210, 200211, 200212, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["200201"] = { npcs = { { id = 1031, alias = "Npc1031", script = "Actor/Npc/TempNPC", pos = "Q200204Beidou", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200202"] = { }, ["200203"] = { }, ["200206"] = { }, ["200209"] = { }, ["200211"] = { npcs = { { id = 10414, alias = "Npc10414", script = "Actor/Npc/TempNPC", pos = "Q200211Npc", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200212"] = { npcs = { { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q200212Kazuha", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["200201"] = { }, ["200202"] = { npcs = { { id = 1031, alias = "Npc1031", script = "Actor/Npc/TempNPC", pos = "Q200202Beidou", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q200202Kazuha", scene_id = 3, room_id = 0, data_index = 2, }, { id = 10419, alias = "Npc10419", script = "Actor/Npc/TempNPC", pos = "Q200202Player", scene_id = 3, room_id = 0, data_index = 3, }, { id = 10420, alias = "Npc10420", script = "Actor/Npc/TempNPC", pos = "Q200202Player", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["200203"] = { npcs = { { id = 1031, alias = "Npc1031", script = "Actor/Npc/TempNPC", pos = "Q200204Beidou", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q200204Kazuha", scene_id = 3, room_id = 0, data_index = 2, }, }, gadgets = { { id = 70710357, alias = "Gadget70710357", pos = "Q200203Vision", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200204"] = { npcs = { { id = 1031, alias = "Npc1031", script = "Actor/Npc/TempNPC", pos = "Q200204Beidou", scene_id = 3, room_id = 0, data_index = 1, }, { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q200204Kazuha", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["200205"] = { npcs = { { id = 1031, alias = "Npc1031", script = "Actor/Npc/TempNPC", pos = "Q200204Beidou", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q200202Player", }, }, }, ["200206"] = { gadgets = { { id = 70710358, alias = "Gadget70710358", pos = "Q200206Clue", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200207"] = { transmit_points = { { point_id = 1, scene_id = 3, pos = "Q200206Clue", }, }, }, ["200208"] = { }, ["200209"] = { npcs = { { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q200209Kazuha", scene_id = 3, room_id = 0, data_index = 1, }, { id = 10414, alias = "Npc10414", script = "Actor/Npc/TempNPC", pos = "Q200209Npc", scene_id = 3, room_id = 0, data_index = 2, }, }, gadgets = { { id = 70710386, alias = "Gadget70710386", pos = "Q200209Gadget", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200210"] = { npcs = { { id = 10414, alias = "Npc10414", script = "Actor/Npc/TempNPC", pos = "Q200209Npc", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200211"] = { npcs = { { id = 1032, alias = "Npc1032", script = "Actor/Npc/TempNPC", pos = "Q200209Kazuha", scene_id = 3, room_id = 0, data_index = 1, }, }, gadgets = { { id = 70710386, alias = "Gadget70710386", pos = "Q200211Gadget", scene_id = 3, room_id = 0, data_index = 1, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q2000102Player", }, }, }, ["200212"] = { npcs = { { id = 214301, alias = "Npc214301", script = "Actor/Npc/TempNPC", pos = "Q200229Baiwen", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["200213"] = { }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>