-- 任务配置数据开始----------------------------- main_id = 19064 sub_ids = { 1906401, 1906402, 1906403, 1906404, 1906405, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REFRESH_GROUP_SUITE = { { "3", "133004445,1", }, }, }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REFRESH_GROUP_SUITE = { { "3", "133004445,1", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1906401"] = { }, ["1906404"] = { npcs = { { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingNoel", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1906401"] = { npcs = { { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingNoel", scene_id = 3, room_id = 0, data_index = 1, }, { id = 160501, alias = "Npc160501", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingEllin", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q19064TrainingPlayer", }, }, }, ["1906402"] = { npcs = { { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingNoel", scene_id = 3, room_id = 0, data_index = 1, }, { id = 160501, alias = "Npc160501", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingEllin", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q19064TrainingPlayer", }, }, }, ["1906403"] = { npcs = { { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingNoel", scene_id = 3, room_id = 0, data_index = 1, }, { id = 160501, alias = "Npc160501", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingEllin", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q19064TrainingPlayer", }, }, }, ["1906404"] = { npcs = { { id = 1027, alias = "Npc1027", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingNoel", scene_id = 3, room_id = 0, data_index = 1, }, { id = 160501, alias = "Npc160501", script = "Actor/Npc/TempNPC", pos = "Q19064TrainingEllin", scene_id = 3, room_id = 0, data_index = 2, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q19064TrainingPlayer", }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>