-- 任务配置数据开始----------------------------- main_id = 19043 sub_ids = { 1904301, 1904302, 1904303, 1904304, 1904309, 1904305, 1904306, 1904307, 1904308, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133003921", }, }, }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133003921", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1904301"] = { }, ["1904302"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bannett1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904303"] = { }, ["1904304"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bennett2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904307"] = { }, ["1904308"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bennett3", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1904301"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bannett1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904302"] = { }, ["1904303"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bannett1", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904304"] = { }, ["1904305"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bennett2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904306"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bennett2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904307"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bennett2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, ["1904308"] = { gadgets = { { id = 70710291, alias = "Gadget707102911", pos = "Q19043Lightning1", scene_id = 3, room_id = 0, data_index = 1, }, { id = 70710291, alias = "Gadget707102912", pos = "Q19043Lightning2", scene_id = 3, room_id = 0, data_index = 2, }, }, }, ["1904309"] = { npcs = { { id = 1024, alias = "Npc1024", script = "Actor/Npc/TempNPC", pos = "Q19043Bennett2", scene_id = 3, room_id = 0, data_index = 1, }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>