-- 任务配置数据开始----------------------------- main_id = 19015 sub_ids = { 1901501, 1901502, 1901511, 1901503, 1901508, 1901509, 1901510, 1901504, 1901505, 1901506, 1901507, } -- 任务配置数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 父任务执行项数据开始----------------------------- finish_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REMOVE_TRIAL_AVATAR = { { "502", }, }, QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133220674", "", }, { "133220647", "", }, }, }, } fail_action = { CLIENT = { }, SERVER = { }, } cancel_action = { CLIENT = { }, SERVER = { QUEST_EXEC_REMOVE_TRIAL_AVATAR = { { "502", }, }, QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = { { "133220674", "", }, { "133220647", "", }, }, }, } -- 父任务执行项数据结束----------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- Actor模块数据开始-------------------------------- -- 空 -- Actor模块数据结束-------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 文本模块数据开始--------------------------------- -- 空 -- 文本模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 路点模块数据开始--------------------------------- -- 空 -- 路点模块数据结束--------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 断线重连生成内容 开始---------------------------- -- 和questdata配的存档点对应 rewind_data = { ["1901501"] = { }, ["1901504"] = { }, ["1901506"] = { }, ["1901507"] = { }, ["1901510"] = { }, } -- 断线重连生成内容 结束---------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -- 校验数据 开始---------------------------------- -- 和任务lua中生成NPC/Monster/Gadget/Item等对应 quest_data = { ["1901501"] = { npcs = { { id = 12170, alias = "Npc12170", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Player1_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1901502"] = { npcs = { { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Player1_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q19010_Player_Pos", }, }, }, ["1901503"] = { npcs = { { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv2_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1901504"] = { npcs = { { id = 12170, alias = "Npc12170", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv3_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1901505"] = { npcs = { { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv3_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1901506"] = { npcs = { { id = 12170, alias = "Npc12170", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv3_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu3_Pos", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1901507"] = { npcs = { { id = 12170, alias = "Npc12170", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu4_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu4_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv3_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu4_Pos", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1901508"] = { npcs = { { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv2_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1901509"] = { npcs = { { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv3_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, }, ["1901510"] = { npcs = { { id = 12170, alias = "Npc12170", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Wunv3_Pos", scene_id = 3, room_id = 0, data_index = 3, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu2_Pos", scene_id = 3, room_id = 0, data_index = 4, }, }, }, ["1901511"] = { npcs = { { id = 504, alias = "Coop_Sayu", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 1, }, { id = 3106, alias = "Npc3106", script = "Actor/Npc/NpcFSMBehaviour", pos = "Q19015_Player1_Pos", scene_id = 3, room_id = 0, data_index = 2, }, { id = 1040, alias = "Npc1040", script = "Actor/Npc/TempNPC", pos = "Q19015_Sayu1_Pos", scene_id = 3, room_id = 0, data_index = 3, }, }, transmit_points = { { point_id = 1, scene_id = 3, pos = "Q19010_Player_Pos", }, }, }, } -- 校验数据 结束---------------------------------- -- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>