package constant const ( // 消耗耐力 STAMINA_COST_CLIMBING_BASE = -100 // 缓慢攀爬基数 STAMINA_COST_CLIMB_START = -500 // 攀爬开始 STAMINA_COST_CLIMB_JUMP = -2500 // 攀爬跳跃 STAMINA_COST_DASH = -360 // 快速跑步 STAMINA_COST_FLY = -60 // 滑翔 STAMINA_COST_SPRINT = -1800 // 冲刺 STAMINA_COST_SWIM_DASH_START = -200 // 快速游泳开始 STAMINA_COST_SWIM_DASH = -204 // 快速游泳 STAMINA_COST_SWIMMING = -400 // 缓慢游泳 // 恢复耐力 STAMINA_COST_POWERED_FLY = 500 // 滑翔加速(风圈等) STAMINA_COST_RUN = 500 // 正常跑步 STAMINA_COST_STANDBY = 500 // 站立 STAMINA_COST_WALK = 500 // 走路 // 载具浪船 STAMINA_COST_SKIFF_DASH = -204 // 浪船加速 STAMINA_COST_SKIFF_NORMAL = 500 // 浪船正常移动 (回复耐力) STAMINA_COST_POWERED_SKIFF = 500 // 浪船加速(风圈等) (回复耐力) STAMINA_COST_IN_SKIFF = 500 // 处于浪船中回复角色耐力 (回复耐力) STAMINA_COST_SKIFF_NOBODY = 500 // 浪船无人时回复载具耐力 (回复耐力) )