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https://github.com/FlourishingWorld/hk4e.git
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场景group分suite加载、读取掉落表
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@@ -382,7 +382,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
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}
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// 找到卡池对应的掉落组
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dropGroupDataConfig := gdconf.CONF.DropGroupDataMap[int32(gachaType)]
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dropGroupDataConfig := gdconf.CONF.GachaDropGroupDataMap[int32(gachaType)]
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if dropGroupDataConfig == nil {
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logger.Error("drop group not found, drop id: %v", gachaType)
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return false, 0
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@@ -417,7 +417,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
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PurpleTimesFixValue = WeaponPurpleTimesFixValue
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}
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if gachaPoolInfo.OrangeTimes >= OrangeTimesFixThreshold || gachaPoolInfo.PurpleTimes >= PurpleTimesFixThreshold {
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fixDropGroupDataConfig := new(gdconf.DropGroupData)
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fixDropGroupDataConfig := new(gdconf.GachaDropGroupData)
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fixDropGroupDataConfig.DropId = dropGroupDataConfig.DropId
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fixDropGroupDataConfig.WeightAll = dropGroupDataConfig.WeightAll
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// 计算4星和5星权重修正值
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@@ -430,7 +430,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
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addPurpleWeight = 0
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}
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for _, drop := range dropGroupDataConfig.DropConfig {
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fixDrop := new(gdconf.Drop)
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fixDrop := new(gdconf.GachaDrop)
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fixDrop.Result = drop.Result
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fixDrop.DropId = drop.DropId
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fixDrop.IsEnd = drop.IsEnd
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@@ -525,7 +525,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
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// 替换本次结果为5星大保底
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if gachaPoolInfo.MustGetUpOrange {
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logger.Debug("trigger must get up orange, uid: %v", userId)
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upOrangeDropGroupDataConfig := gdconf.CONF.DropGroupDataMap[upOrangeDropId]
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upOrangeDropGroupDataConfig := gdconf.CONF.GachaDropGroupDataMap[upOrangeDropId]
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if upOrangeDropGroupDataConfig == nil {
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logger.Error("drop group not found, drop id: %v", upOrangeDropId)
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return false, 0
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@@ -552,7 +552,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
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// 替换本次结果为4星大保底
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if gachaPoolInfo.MustGetUpPurple {
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logger.Debug("trigger must get up purple, uid: %v", userId)
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upPurpleDropGroupDataConfig := gdconf.CONF.DropGroupDataMap[upPurpleDropId]
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upPurpleDropGroupDataConfig := gdconf.CONF.GachaDropGroupDataMap[upPurpleDropId]
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if upPurpleDropGroupDataConfig == nil {
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logger.Error("drop group not found, drop id: %v", upPurpleDropId)
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return false, 0
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@@ -576,7 +576,7 @@ func (g *GameManager) doGachaOnce(userId uint32, gachaType uint32, mustGetUpEnab
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}
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// 走一次完整流程的掉落组
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func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.DropGroupData) (bool, *gdconf.Drop) {
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func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.GachaDropGroupData) (bool, *gdconf.GachaDrop) {
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for {
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drop := g.doRandDropOnce(dropGroupDataConfig)
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if drop == nil {
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@@ -588,7 +588,7 @@ func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.DropGroupData)
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return true, drop
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}
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// 进行下一步掉落流程
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dropGroupDataConfig = gdconf.CONF.DropGroupDataMap[drop.Result]
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dropGroupDataConfig = gdconf.CONF.GachaDropGroupDataMap[drop.Result]
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if dropGroupDataConfig == nil {
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logger.Error("drop config tab exist error, invalid drop id: %v", drop.Result)
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return false, nil
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@@ -597,7 +597,7 @@ func (g *GameManager) doFullRandDrop(dropGroupDataConfig *gdconf.DropGroupData)
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}
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// 进行单次随机掉落
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func (g *GameManager) doRandDropOnce(dropGroupDataConfig *gdconf.DropGroupData) *gdconf.Drop {
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func (g *GameManager) doRandDropOnce(dropGroupDataConfig *gdconf.GachaDropGroupData) *gdconf.GachaDrop {
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randNum := random.GetRandomInt32(0, dropGroupDataConfig.WeightAll-1)
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sumWeight := int32(0)
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// 轮盘选择法
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