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场景group分suite加载、读取掉落表
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@@ -24,9 +24,8 @@ type WeaponPromoteData struct {
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func (g *GameDataConfig) loadWeaponPromoteData() {
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g.WeaponPromoteDataMap = make(map[int32]map[int32]*WeaponPromoteData)
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weaponPromoteDataList := make([]*WeaponPromoteData, 0)
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readTable[WeaponPromoteData](g.tablePrefix+"WeaponPromoteData.txt", &weaponPromoteDataList)
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readTable[WeaponPromoteData](g.txtPrefix+"WeaponPromoteData.txt", &weaponPromoteDataList)
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for _, weaponPromoteData := range weaponPromoteDataList {
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// list -> map
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_, ok := g.WeaponPromoteDataMap[weaponPromoteData.PromoteId]
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if !ok {
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g.WeaponPromoteDataMap[weaponPromoteData.PromoteId] = make(map[int32]*WeaponPromoteData)
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