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场景group分suite加载、读取掉落表
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@@ -32,9 +32,8 @@ type RewardData struct {
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func (g *GameDataConfig) loadRewardData() {
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g.RewardDataMap = make(map[int32]*RewardData)
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rewardDataList := make([]*RewardData, 0)
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readTable[RewardData](g.tablePrefix+"RewardData.txt", &rewardDataList)
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readTable[RewardData](g.txtPrefix+"RewardData.txt", &rewardDataList)
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for _, rewardData := range rewardDataList {
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// list -> map
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// 奖励物品整合
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rewardData.RewardItemMap = map[uint32]uint32{
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uint32(rewardData.RewardItem1ID): uint32(rewardData.RewardItem1Count),
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