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场景group分suite加载、读取掉落表
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@@ -15,14 +15,13 @@ type ReliquaryMainData struct {
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func (g *GameDataConfig) loadReliquaryMainData() {
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g.ReliquaryMainDataMap = make(map[int32]map[int32]*ReliquaryMainData)
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reliquaryMainDataList := make([]*ReliquaryMainData, 0)
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readTable[ReliquaryMainData](g.tablePrefix+"ReliquaryMainData.txt", &reliquaryMainDataList)
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readTable[ReliquaryMainData](g.txtPrefix+"ReliquaryMainData.txt", &reliquaryMainDataList)
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for _, reliquaryMainData := range reliquaryMainDataList {
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// 通过主属性库ID找到
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_, ok := g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId]
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if !ok {
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g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId] = make(map[int32]*ReliquaryMainData)
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}
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// list -> map
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g.ReliquaryMainDataMap[reliquaryMainData.MainPropDepotId][reliquaryMainData.MainPropId] = reliquaryMainData
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}
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logger.Info("ReliquaryMainData count: %v", len(g.ReliquaryMainDataMap))
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