场景group分suite加载、读取掉落表

This commit is contained in:
flswld
2023-03-21 23:03:00 +08:00
parent 62b929902d
commit f99d845d57
46 changed files with 1076 additions and 594 deletions

View File

@@ -0,0 +1,39 @@
package gdconf
import (
"hk4e/pkg/logger"
)
// MonsterDropData 怪物掉落配置表
type MonsterDropData struct {
Level int32 `csv:"最小等级"`
DropTag string `csv:"总索引"`
DropId int32 `csv:"掉落ID,omitempty"`
DropCount int32 `csv:"掉落次数,omitempty"`
}
func (g *GameDataConfig) loadMonsterDropData() {
g.MonsterDropDataMap = make(map[string]map[int32]*MonsterDropData)
monsterDropDataList := make([]*MonsterDropData, 0)
readTable[MonsterDropData](g.txtPrefix+"MonsterDropData.txt", &monsterDropDataList)
for _, monsterDropData := range monsterDropDataList {
_, exist := g.MonsterDropDataMap[monsterDropData.DropTag]
if !exist {
g.MonsterDropDataMap[monsterDropData.DropTag] = make(map[int32]*MonsterDropData)
}
g.MonsterDropDataMap[monsterDropData.DropTag][monsterDropData.Level] = monsterDropData
}
logger.Info("MonsterDropData count: %v", len(g.MonsterDropDataMap))
}
func GetMonsterDropDataByDropTagAndLevel(dropTag string, level int32) *MonsterDropData {
value, exist := CONF.MonsterDropDataMap[dropTag]
if !exist {
return nil
}
return value[level]
}
func GetMonsterDropDataMap() map[string]map[int32]*MonsterDropData {
return CONF.MonsterDropDataMap
}